- Two Players
- Socket network connection for multiplayer capability
- Each play is composed of sprite blocks
- Actions: Punch, shoot, kick
- Once player has only 1 block left, the other player wins.
- Players can shoot, punch, and kick blocks off the other player.
- Can walk and jump
- Blocks are sent a certain distance when knocked from a player
- Could have platforms with automated turrets
-
Character is a tree of blocks
- Abstract Block class
- Defensive blocks (hit box)
- Offensive blocks
- Weapons
- Punches
- Abstract Block class
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Criteria
- Head (hit 10 times before loose)
- Body (hit 25 time before loose)
-
Basic actions
- Walk
- Move arms
- Punch (move-arms/punnch)
- Kick (walk/kick)
- (later shoot)