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sfall 4.1.4
Changelog:
- Fixed a bug in NPC armor appearance mod (in the modders pack) that caused other critters to be unable to attack with weapons
Various bug fixes and features based on the work by Mr.Stalin:
- Fixed a crash bug when using sorting functions on an associative array
- Improved the functionality of ElevatorsFile to allow changing the FRM images of the elevator panel and creating new elevator types
- Expanded
resize_arrayfunction to support sorting associative arrays by keys or values - Expanded
create/temp_arrayfunctions to allow creating a new 'lookup' type of associative array - Changed
INVENTORYMOVEhook to be called before displaying the 'Move Items' window for dragging and dropping ammo on weapons - Added a fix to prevent sfall from trying to load global scripts with an extension that exceeds three characters (e.g. gl_test.int123)
- Added a fix to the following script functions to ensure they set the correct object:
set_critter_burst_disable,set_critter_pickpocket_mod,set_critter_skill_mod,set_critter_hit_chance_mod,set_*_knockback - Added a debug option to force sfall to search for global scripts every time the game loads rather than only the first time
- Added an option to change the distance at which the player will switch to walking when trying to use objects or pick up items
- New hook script:
hs_setlighting