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v4.1.6
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Changelog:
Fixed a crash bug introduced in 4.1.5 when using various inventory items while a books ini file is loaded
Fixed the return value of has_skill script function for incorrect skill numbers
Fixed the negative skill points of a skill not being taken into account when calculating the skill level
Fixed incorrect skill point cost for negative skill levels when using a skills ini file
Fixed the screen not returning to the player when moving a controlled critter to another map elevation
Fixed some functionality issues of fake perks
Fixed the broken get_perk_available script function
Fixed the lighting of controlled critters in NPC combat control mod
Fixed the return FID in NPC armor appearance mod (in the modders pack )
Expanded get/inc_npc_level script functions to accept party member PIDs
Removed MultiPatches from ddraw.ini. Now Fallout always loads multiple patch files at once
Added a fix for the reserved item FRM being displayed in the top-left corner when in the loot/barter screens
Added a fix for the active effects of drugs not being saved properly
Added a fix for NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo
Added a fix for critters not being healed over time when entering the map if 'dead_bodies_age=No' is set in maps.txt
Added a fix for corpses being removed early after returning to the map
Added a fix for the removal of party member's corpse. Now items in party member's inventory are not removed along with the corpse
Added an option to change the timer for deleting corpses on a map after you leave
Added an option to override the global variable number used to show the special death message of the Modoc toilet explosion
Added a new [ExtraPatches] section to allow setting multiple custom paths for loading game data
Added a config file to change some parameters for drugs and their addictions
Added displaying the NPC's addictions on the character screen when controlled by the player
Added the ability to add extra non-scripted perks to the perks ini file
Added support for extra perks to has_fake_perk/get_perk_available script functions
Added a new argument to HOOK_REMOVEINVENOBJ hook script
New script functions: add_iface_tag, npc_engine_level_up, set_drugs_data
Updated NPC combat control mod to be able to automatically set the number for the notification box
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