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Objective C API Reference
Before going through the below API reference, it is recommended to take a quick look at SDK model link above.
- initWarp
- setRecoveryAllowance
- connectWithUserName
- recoverConnection
- disconnect
- joinLobby
- leaveLobby
- subscribeLobby
- unsubscribeLobby
- joinRoom
- joinRoomWithNUser
- joinRoomInRange
- joinRoomWithProperties
- leaveRoom
- createRoom
- deleteRoom
- subscribeRoom
- unsubscribeRoom
- sendChat
- sendPrivateChat
- sendUpdatePeers
- getLiveRoomInfo
- getLiveUserInfo
- getLiveLobbyInfo
- setCustomUserData
- setCustomRoomData
- getOnlineUsers
- getAllRooms
- getRoomWithNUser
- getRoomWithProperties
- getRoomInRange
- updateRoom
- lockRoomProperties
- unlockRoomProperties
- addConnectionRequestListener
- addZoneRequestListener
- addRoomRequestListener
- addLobbyRequestListener
- addNotificationListener
- addUpdateRequestListener
- addChatRequestListener
###initWarp
Initializes the singleton instance of WarpClient with the developer credentials. This has to be called only once during the lifetime of the application. It is required before you can call any other API.
+(void)initWarp:(NSString*)apiKey secretKey:(NSString*)secretKey
Parameters
apiKey - The Application key given when the application was created.
secretKey - The secret key corresponding to the application key given when the application was created.
Returns
void
###setRecoveryAllowance
-(void)setRecoveryAllowance:(int) maxRecoveryTime
Sets the connection recovery time (seconds) allowed that will be negotiated with the server. By default it is 0 so there is no connection recovery. During this time, the state of the user on the server will be paused and if the connection is not recovered in this period, it will be considered disconnected and will be removed from the room. It is important you invoke this right after you initialize the WarpClient and before you make your first call to connect. Recommended values are between 60 to 120 i.e. 1 minute to 2 minutes.
Parameters
maxRecoveryTime- time in seconds allowed for the client to recover
Returns
void
###connectWithUserName
Sets up your connection with the AppWarp cloud server. The username passed in this method must be unique across all other concurrently connected users. If two users with the same name try to connect at the same time, then the last one will win and the older one will get disconnected. The result of the operation is provided in the onConnectDone callback of the ConnectionRequestListener.
-(void)connectWithUserName:(NSString*)userName
Parameters
username - name of the player
Returns
void
###recoverConnection
-(void)recoverConnection
Attempts to recover the previous connection if it was broken with a recoverable connection error event was raised. If connectivity is not there at the time of calling, it will again raise a recoverable connection error event ( guaranteed within 6 seconds ) and the application can choose to recover again immediately or after a while (back off period). The server may reject the recover request if received after the recovery allowance time negotiated. The result of the operation is provided in the onConnectDone callback of the ConnectionRequestListener. If successful, the result code is SUCCESS_RECOVERED.
Parameters
Returns
void
###disconnect
Disconnects the connection with the WARP server. The result for this request will be provided in the onDisconnectDone callback of the ConnectionRequestListener.
-(void)disconnect
Parameters
Returns
void
###joinLobby
Sends a join lobby request to the server. Result of the request is provided in the onJoinLobbyDone callback of the registered LobbyRequestListener objects.
-(void)joinLobby
Parameters
Returns
void
###leaveLobby Sends a leave lobby request to the server. Result of the request is provided in the onLeaveLobbyDone callback of the registered LobbyRequestListener objects.
-(void)leaveLobby
Parameters
Returns
void
###subscribeLobby
Sends a subscribe lobby request to the server. Result of the request is provided in the onSubscribeLobbyDone callback of the registered LobbyRequestListener objects. Users which have subscribed to the lobby receive chat events from other users in the lobby as well as join/leave notifications about all players to and fro the lobby and all the rooms. In addition, lobby subscribers get notifications when a new room is created or deleted. All these notification events are given in the registered NotifyListener objects.
-(void)subscribeLobby
Parameters
Returns
void
###unsubscribeLobby
Sends a unsubscribe lobby request to the server. Result of the request is provided in the onUnsubscribeLobbyDone callback of the registered LobbyRequestListener objects.
-(void)unsubscribeLobby
Parameters
Returns
void
###joinRoom
Sends a join room request to the server. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener objects. A user can only be joined in one location (room or lobby) at a time. If a user joins a room, it will automatically be removed from its current location.
-(void)joinRoom:(NSString*)roomId
Parameters
roomId - Id of the room to be joined
Returns
void
###joinRoomWithNUser
-(void)joinRoomWithNUser:(int) userCount
Sends a join room request to the server with the condition that the room must have at least the given number of users. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener. This is useful is supporting quick play modes.
Parameters
userCount- number of users in room to be joined
Returns
void
###joinRoomInRange
-(void)joinRoomInRangeBetweenMinUsers:(int)minUsers andMaxUsers:(int)maxUsers maxPrefered:(BOOL)maxPrefered
Sends a join room request to the server with the condition that the room must have at least minUsers and at Most maxUsers. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener. This is useful is supporting quick play modes.
Parameters
minUsers- number of minimum users in room to be joined
maxUsers- number of maximum users in room to be joined
maxPreferred- flag to specify search priority for room to be joined
Returns
void
###joinRoomWithProperties
Sends a join room request to the server with the condition that the room must have a matching set of property value pairs associated with it. This is useful in match making. Result of the request is provided in the onJoinRoomDone callback of the registered RoomRequestListener.
-(void)joinRoomWithProperties:(NSDictionary*)properties
Parameters
properties- properties of the room to be joined
Returns
void
###leaveRoom
Sends a leave room request to the server. Result of the request is provided in the onLeaveRoomDone callback of the registered RoomRequestListener.
-(void)leaveRoom:(NSString*)roomId
Parameters
roomId - Id of the room to be left
Returns
void
###createRoom
Sends a create room request to the server with the given meta data. Result of the request is provided in the onCreateRoomDone callback of the registered ZoneRequestListener objects. If successful, this will create a dynamic room at the server. These rooms lifetime is limited till the time users are inside it. Read more about Rooms here.
-(void)createRoomWithRoomName:(NSString*)roomName roomOwner:(NSString*)roomOwner properties:(NSDictionary*)properties maxUsers:(int)maxUsers
Parameters
roomName - name of the room
roomOwner - owner of the room (behavior and usage of this meta property is up to the developer)
properties - properties of room (can be null)
maxUsers - number of maximum users allowed in the room
Returns
void
###deleteRoom
Sends a delete room request to the server. Result of the request is provided in the onDeleteRoomDone callback of the registered ZoneRequestListener objects. Only dynamic rooms can be deleted through this API. Static rooms (created from AppHQ) can not be deleted through this. Read more about Rooms here.
-(void)deleteRoom:(NSString*)roomId
Parameters
roomId - Id of the room to be deleted
Returns
void
###subscribeRoom
Sends a subscribe room request to the server. Result of the request is provided in the onSubscribeRoomDone callback of the registered RoomRequestListener objects. Once subscribed, the client will receive all notifications from the room such as chat, update and property change events. In addition the client will also receive notifications when a user joins or leaves the subscribed room. These notifications are given in the registered NotifyListener objects.
-(void)subscribeRoom:(NSString*)roomId
Parameters
roomId - Id of the room to be subscribed
Returns
###unsubscribeRoom
Sends a unsubscribe room request to the server. Result of the request is provided in the onUnSubscribeRoomDone callback of the registered RoomRequestListener objects.
-(void)unsubscribeRoom:(NSString*)roomId
Parameters
roomId - Id of the room to be subscribed
Returns
void
###sendChat
Sends a chat message to the room (or lobby) in which the user is currently joined. Result of the request is provided in the onSendChatDone callback of the registered ChatRequestListener objects. The size of each chat message is limited to 500 bytes. All users who are subscribed to the location in which the message is sent will get a onChatReceived event on their registered NotifyListener objects.
-(void)sendChat:(NSString*)message
Parameters
message - message to be send
Returns
void
###SendPrivateChat
Sends a private message to the given user if its online. Result of the request is provided in the onSendPrivateChatDone callback of the registered ChatRequestListener objects. The sender and receiver don't need to be in the same room or lobby for the private message to be delivered. This is useful in building invite/challenge friend like scenarios. If successful, the receiver will get a onPrivateChatReceived event on its registered NotifyListener objects.
-(void)sendPrivateChat:(NSString*)message toUser:(NSString*)userName
Parameters
username - recipient of the message
message - message to be send
Returns
void
###sendUpdatePeers
Sends a byte array update message to room in which the user is currently joined. Result of the request is provided in the onSendUpdateDone callback of the registered UpdateRequestListener objects. The size of the byte array per API call is limited to 1000 bytes. All users who are subscribed to the room in which the update is sent will get a onUpdatePeersReceived event on their registered NotifyListener objects. This is useful if developers want to send their own binary encoded data across and is useful in minimizing the payload exchanged between the clients and AppWarp cloud server. The size of each message should be limited to 1000 bytes. The frequency at which these messages can be processed is not restricted by the server. However, the latency involved is largely determined by the client's bandwidth. The corresponding UDP flavor of this API is sendUdpUpdatePeers, which is unreliable and may not work over cellular data connections - hence no result callback should be expected from it. The behavior is otherwise similar.
-(void)sendUpdatePeers:(NSData*)update
Parameters
update - data of type NSData to be sent
Returns
void
###getLiveRoomInfo
Retrieves the live information of the given room from the server. Result is provided in the onGetLiveRoomInfoDone callback of the registered RoomRequestListener objects. The information includes the names of the currently joined users, the rooms properties and any associated customData. This is useful in getting a snapshot of a rooms state.
-(void)getLiveRoomInfo:(NSString*)roomId
Parameters
roomId - Id of the room
Returns
void
###getLiveUserInfo
Retrieves the live information of the user from the server. Result is provided in the onGetLiveUserInfo callback of the registered ZoneRequestListener objects. The information (if user is online) includes the current location of the user and any associated custom data. It is useful in building scenarios where you want to find if a users friends are online or not and then join their room if found online.
-(void)getLiveUserInfo:(NSString*)username
Retrieves live information of the user from the server. Result is provided in the onGetLiveUserInfo callback of the ZoneListener.
Parameters
username - user who's information is requested
Returns
void
###getLiveLobbyInfo
Retrieves live information of the lobby from the server. Result is provided in the onGetLiveLobbyInfo callback of the registered LobbyRequestListener objects. The information returned includes the names of the users who are currently joined in the lobby.
-(void)getLiveLobbyInfo
Parameters
Returns
void
###setCustomUserData
Updates the custom data associated with the given user on the server (if the given user is online). Result is provided in the onSetCustomUserDataDone callback of the registered ZoneRequestListener objects. It can be useful in setting status messages or avatar url's etc for online users.
-(void)setCustomUserData:(NSString*)username customData:(NSString*)customData
Parameters
userName - user for whom custom data has to be updated
customData - custom data that will be set for the user
Returns
void
###setCustomRoomData
Updates the custom data associated with the given room on the server. The result is provided in the onSetCustomRoomDataDone callback of the registered RoomRequestListener objects. It is recommended you use the room's properties where ever possible. Use this when you need to associate data with a room which can not be represented as key value pairs.
-(void)setCustomRoomData:(NSString*)roomId customData:(NSString*)customData
Parameters
roomId - Id of the room
customRoomData - custom data that will be set for the room
Returns
void
###getOnlineUsers
Retrieves usernames of all the users connected (online) to the server. Result is provided in the onGetOnlineUsers callback of the registered ZoneRequestListener objects.
-(void)getOnlineUsers
Parameters
Returns
void
###getAllRooms
Retrieves the room ids of all the rooms on the server. Result is provided in the onGetAllRoomsDone callback of the registered ZoneRequestListener objects. To get a filtered list of rooms, use the GetRoomWithNUser or GetRoomWithProperties APIs.
-(void)getAllRooms
Parameters
Returns
void
###getRoomWithNUser
-(void)getRoomWithNUser:(int) userCount
Retrieves information of the rooms that contain at least n users in them. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.
Parameters
userCount - number of users in room to be joined.
Returns
void
###getRoomWithProperties
Retrieves information of the room that contain properties which match with the given properties. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.
-(void)getRoomWithProperties:(NSDictionary*) properties
Parameters
properties - properties of the room to be joined.
Returns
void
###getRoomInRange
-(void)getRoomInRangeBetweenMinUser:(int)minUsers andMaxUser:(int)maxUsers
Retrieves information of the rooms that contain at least minUsers and at most maxUsers in them. Result is provided in the onGetMatchedRoomsDone callback of the registered ZoneRequestListener objects. This is useful in building a filtered list of rooms.
Parameters
minUsers- number of minimun users in room to be joined
maxUsers- number of maximum users in room to be joined
Returns
void
###updateRoom
Updates the properties associated with the given room on the server. Result is provided in the onUpdatePropertyDone callback of the registered RoomRequestListener objects. Properties which are not found on the server, will be added while properties which are already present will simply be updated with the new values. You can also specify the list of properties that you want to remove from the remove. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.
-(void)updateRoom:(NSString *)roomID addProperties:(NSDictionary*)properties removeProperties:(NSArray*)propertiesKeyArray
Parameters
roomId - Id of the room
properties - properties that will be set for the room
propertiesKeyArray - properties that will be removed for the room
Returns
void
###addConnectionRequestListener
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for Connect and Disconnect APIs. The object must implement the ConnectionRequestListener interface.
-(void)addConnectionRequestListener:(id)connectionListener
Parameters
connectionListener - instance of ConnectionRequestListener for listening to the request
Returns
void
###addZoneRequestListener
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for zone level requests such as create/delete room or live user info requests. The object must implement the ZoneRequestListener interface.
-(void)addZoneRequestListener:(id)zoneListener
Parameters
zoneListener - instance of ZoneListener for listening to the request
Returns
void
###lockRoomProperties
-(void)lockRoomProperties:(NSDictionary*)lockProperties
Lock the properties associated with the joined room on the server for requested user. Result is provided in the onLockPropertyDone callback of the registered RoomRequestListener objects. Lock properties will fail if any other user has lock on same property, otherwise property will be added in lockTable with owner name. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.
Parameters
lockProperties - properties to be lock for the room
Returns
void
###unlockRoomProperties
-(void)unlockRoomProperties:(NSArray*) unlockProperties
Unlock the properties associated with the joined room on the server for requested user. Result is provided in the onUnlockPropertyDone callback of the registered RoomRequestListener objects. Unlock properties will fail if any other user has lock on same property, otherwise property will be removed from lock table. This request (if successful) will also result in an onUserChangeRoomProperty notification on the registered NotifyListener objects to be triggered for all subscribed users of the room.
Parameters
unlockProperties - properties to be unlock for the room
Returns
void
###addRoomRequestListener
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for requests pertaining to a room. The object must implement the RoomRequestListener interface.
-(void)addRoomRequestListener:(id)roomListener
Parameters
roomListener - instance of RoomListener for listening to the request
Returns
void
###addLobbyRequestListener
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for lobby level request. The object must implement the LobbyRequestListener interface.
-(void)addLobbyRequestListener:(id)lobbyListener
Parameters
lobbyListener - instance of LobbyListener for listening to the request
Returns
void
###addNotificationListener
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a notification is received from the server from any subscribed location (room or lobby). The object must implement the NotifyListener interface.
-(void)addNotificationListener:(id)notifyListener
Parameters
notifyListener - instance of NotificationListener for listening to the request
Returns
void
###addUpdateRequestListener
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendUpdatePeers request. The object must implement the UpdateRequestListener interface.
-(void)addUpdateRequestListener:(id)updateListener
Parameters
updateListener - listener object
Returns
void
###addChatRequestListener
Adds (registers) the given listener object to the list of objects on which callbacks will be invoked when a response from the server is received for a SendChat request. The object must implement the ChatRequestListener interface.
-(void)addChatRequestListener:(id)chatListener
Parameters
chatListener - listener object
Returns
void
- AllRoomsEvent
- AllUsersEvent
- ChatEvent
- ConnectEvent
- LiveRoomInfoEvent
- LiveUserInfoEvent
- LobbyData
- LobbyEvent
- RoomEvent
- RoomData
- UpdateEvent
- MatchedRoomEvent
###AllRoomsEvent
This event is raised in response to the getAllRooms request. It is passed in the registered ZoneRequestListener's onGetAllRoomsDone request. It exposes the following properties
*result - Result status of the request. *roomIds - room id array of all the rooms.
@property Byte result;
@property (nonatomic, retain) NSMutableArray *roomIds;
###AllUsersEvent
This event is raised in response to the getOnlineUsers request. It is passed in the registered ZoneRequestListener's onGetOnlineUsersDone method. It exposes the following properties
- result - Result status of the request.
- usernames - array of usernames for all the online users.
@property Byte result;
@property (nonatomic, retain) NSMutableArray *userNames;
###ChatEvent
This event is raised when a chat notification is received from a subscribed location such as room or lobby. It is passed in registered NotifyListener's onChatReceived method. It exposes the following properties
- message - The string message sent by the sender.
- sender - The sender of the message.
- locationId - The id of the location in which the message was sent (eg: room id)
- isLocationLobby - Is the location a room or lobby.
@property (nonatomic, retain) NSString* sender;
@property (nonatomic, retain) NSString* message;
@property (nonatomic, retain) NSString* locId;
@property bool isLocationLobby;
###ConnectEvent
This event is raised in response to a connectWithUsername request. It is passed in the registered ConnectionRequestListener's onConnectDone method. It exposes the following properties
- result - Result status of the request.
@property Byte result;
###LiveRoomInfoEvent
This event is raised in response to the getLiveRoomInfo or getLiveLobbyInfo request. It is passed in the registered RoomRequestListener's onGetLiveRoomInfoDone method and in the LobbyRequestListener's onGetLiveLobbyInfoDone method. It exposes the following properties
- joinedUsers - Array of usernames who are joined in the room
- customData - Custom data associated with the room
- properties - Properties associated with the room (empty for lobby).
- roomData - The static information structure of the room (or lobby).
- result - Result status of the request.
@property (nonatomic, retain) NSMutableArray *joinedUsers;
@property (nonatomic, retain) NSString* customData;
@property (nonatomic, retain) NSDictionary* properties;
@property(nonatomic,retain)RoomData *roomData;
@property Byte result;
###LiveUserInfoEvent
This event is raised in response to the getLiveUserInfo request. It is passed in the registered ZoneRequestListener's onGetLiverUserInfo request method. It exposes the following properties
- result - Result status of the request.
- locationId - The id of the location in which the user is present.
- name - The username of the user
- customData - The custom data associated with the user
- isLocationLobby - Is the users location a room or a lobby.
@property Byte result;
@property (nonatomic,retain) NSString *locationId;
@property (nonatomic,retain) NSString *name;
@property (nonatomic,retain) NSString *customData;
@property bool isLocationLobby;
###LobbyData
This represents a construct for holding static lobby information. It extends the RoomData class and exposes the following properties
- Id - The id of the lobby. This is always 0 and is reserved for future if multi-lobby support is added.
- owner - The owner of the lobby.
- maxUsers - The max concurrent users allowed in the lobby.
- name - The name of the lobby.
- isPrimary - Is the lobby the primary one. This is always true and is reserved for future if multi-lobby support is added.
@property(nonatomic,retain)NSString *name;
@property(nonatomic,retain)NSString *roomId;
@property(nonatomic,retain)NSString *owner;
@property int maxUsers;
@property bool isPrimary;
###LobbyEvent
This event is raised in response to requests for join/leave/subscribe/unsubscribe lobby. It is passed in the corresponding methods of the registered LobbyRequestListener. It exposes the following properties.
- result - Result status of the request.
- info - The static information structure of the lobby.
@property (nonatomic, retain) LobbyData* info;
@property Byte result;
###RoomData
This represents a construct for holding room information. It exposes the following properties
- roomId - unique id of a room. It is unique across all the rooms.
- owner - owner of the room (behavior and usage of this meta property is up to the developer)
- name - name of the room
- maxUsers - number of maximum users allowed in the room
@property(nonatomic,retain)NSString *roomId;
@property(nonatomic,retain)NSString *owner;
@property(nonatomic,retain)NSString *name;
@property int maxUsers;
###RoomEvent
This event is raised in response to requests for join/leave/subscribe/unsubscribe room. It is passed in the corresponding methods of the registered RoomRequestListener. It exposes the following properties.
- roomData - The static information structure of the room.
- result - Result status of the request.
@property(nonatomic,retain)RoomData *roomData;
@property Byte result;
###UpdateEvent
This event is raised when a updatePeers notification is received from a subscribed location such as room or lobby. It is passed in registered NotifyListener's onUpdatePeersReceived method. It exposes the following properties
- update - The binary data sent in the room.
- isUDP - Flag to indicate whether the byte array was sent using UDP or TCP.
@property(nonatomic,retain)NSData *update;
@property Boolean isUDP;
###MatchedRoomEvent
This event is raised in response to requests for matchmaking request (getRoomwithNUsers/getRoomWithProperties). It is passed in the corresponding methods of the registered ZoneRequestListener. It exposes the following properties.
- result - Result status of the request.
- roomData - Array RoomData objects representing each of the matched rooms.
@property Byte result;
@property(nonatomic,retain)NSArray *roomData;
- ConnectionRequestListener
- RoomRequestListener
- ZoneRequestListener
- LobbyRequestListener
- UpdateRequestListener
- ChatRequestListener
- NotifyListener
###ConnectionRequestListener
/**
* Invoked in response to a connect request.
* @param event
*/
-(void)onConnectDone:(ConnectEvent*) event;
/**
* Invoked in response to a disconnect request.
* @param event
*/
-(void)onDisconnectDone:(ConnectEvent*) event;
###RoomRequestListener
/**
* Invoked in response to a subscribeRoom request.
* @param event
*/
-(void)onSubscribeRoomDone:(RoomEvent*)roomEvent;
/**
* Invoked in response to a UnSubscribeRoom request.
* @param event
*/
-(void)onUnSubscribeRoomDone:(RoomEvent*)roomEvent;
/**
* Invoked in response to a joinRoom request.
* @param event
*/
-(void)onJoinRoomDone:(RoomEvent*)roomEvent;
/**
* Invoked in response to a leaveRoom request.
* @param event
*/
-(void)onLeaveRoomDone:(RoomEvent*)roomEvent;
/**
* Invoked in response to a getLiveRoomInfo request.
* @param event
*/
-(void)onGetLiveRoomInfoDone:(LiveRoomInfoEvent*)event;
/**
* Invoked in response to a setCustomRoomData request.
* @param event
*/
-(void)onSetCustomRoomDataDone:(LiveRoomInfoEvent*)event;
/**
* Invoked in response to a updateRoomProperties request.
* @param event
*/
-(void)onUpdatePropertyDone:(LiveRoomInfoEvent*)event;
/*
* Invoked in response to lock room property to any room.
* @param result
*/
-(void)onLockPropertiesDone:(Byte)result;
/*
* Invoked in response to unlock room property to any room.
* @param result
*/
-(void)onUnlockPropertiesDone:(Byte)result;
###ZoneRequestListener
/**
* Invoked in response to a deleteRoom request.
* @param event
*/
-(void)onDeleteRoomDone:(RoomEvent*)roomEvent;
/**
* Invoked in response to a getAllRooms request.
* @param event
*/
-(void)onGetAllRoomsDone:(AllRoomsEvent*)event;
/**
* Invoked in response to a createRoom request.
* @param event
*/
-(void)onCreateRoomDone:(RoomEvent*)roomEvent;
/**
* Invoked in response to a getOnlineUsers request.
* @param event
*/
-(void)onGetOnlineUsersDone:(AllUsersEvent*)event;
/**
* Invoked in response to a getLiveUserInfo request.
* @param event
*/
-(void)onGetLiveUserInfoDone:(LiveUserInfoEvent*)event;
/**
* Invoked in response to a setCustomRoomData request.
* @param event
*/
-(void)onSetCustomUserDataDone:(LiveUserInfoEvent*)event;
/**
* Invoked in response to a getMatchMaking Rooms request.
* @param event
*/
-(void)onGetMatchedRoomsDone:(MatchedRoomsEvent*)matchedRoomsEvent;
###LobbyRequestListener
/**
* Invoked in response to a joinLobby request.
* @param event
*/
-(void)onJoinLobbyDone:(LobbyEvent*)lobbyEvent;
/**
* Invoked in response to a leaveLobby request.
* @param event
*/
-(void)onLeaveLobbyDone:(LobbyEvent*)lobbyEvent;
/**
* Invoked in response to a subscribeLobby request.
* @param event
*/
-(void)onSubscribeLobbyDone:(LobbyEvent*)lobbyEvent;
/**
* Invoked in response to a UnSubscribeLobby request.
* @param event
*/
-(void)onUnSubscribeLobbyDone:(LobbyEvent*)lobbyEvent;
/**
* Invoked in response to a getLiveLobbyInfo request.
* @param event
*/
-(void)onGetLiveLobbyInfoDone:(LiveRoomInfoEvent*)event;
###UpdateRequestListener
/**
* Result of SendUpdatePeers request. The result value maps to a WarpResponseResultCode
* @param result
*/
-(void)onSendUpdatePeersDone:(Byte)result;
###ChatRequestListener
/**
* Result of SendChat request. The result value maps to a WarpResponseResultCode
* @param result
*/
-(void)onSendChatDone:(Byte)result;
/**
* Invoked when a response for sendPrivateChat is received. Result of the
* operation is passed as an argument of value WarpResponseResultCode.
* @param result
*/
-(void)onSendPrivateChatDone:(Byte)result;
###NotifyListener
/**
* Invoked when a room is created. Lobby subscribers will receive this.
* @param event
*/
-(void)onRoomCreated:(RoomData*)roomData;
/**
* Invoked when a room is deleted. Lobby subscribers will receive this.
* @param event
*/
-(void)onRoomDestroyed:(RoomData*)roomData;
/**
* Invoked when a user leaves a room. Lobby and the concerned room subscribers
* will receive this.
* @param event
* @param username
*/
-(void)onUserLeftRoom:(RoomData*)roomData username:(NSString*)username;
/**
* Invoked when a user joins a room. Lobby and the concerned room subscribers
* will receive this.
* @param event
* @param username
*/
-(void)onUserJoinedRoom:(RoomData*)roomData username:(NSString*)username;
/**
* Invoked when a user leaves a lobby. Lobby subscribers will receive this.
* @param event
* @param username
*/
-(void)onUserLeftLobby:(LobbyData*)lobbyData username:(NSString*)username;
/**
* Invoked when a user joins a lobby. Lobby subscribers will receive this.
* @param event
* @param username
*/
-(void)onUserJoinedLobby:(LobbyData*)lobbyData username:(NSString*)username;
/**
* Invoked when a joined user sends a chat. Rooms subscribers will receive this.
* @param event
*/
-(void)onChatReceived:(ChatEvent*)chatEvent;
/**
* Invoked when a private chat is received from the given sender.
* @param sender
* @param message
*/
-(void)onPrivateChatReceived:(NSString*)message fromUser:(NSString*)senderName;
/**
* Invoked when a joined user sends a updatePeers request. Rooms subscribers
* will receive this.
* @param event
*/
-(void)onUpdatePeersReceived:(UpdateEvent*)updateEvent;
/**
* Invoked when a user change room property. Lobby and the concerned room subscribers
* will receive this.
* @param event
* @param username
* @param properties
* @param lockedProperties
*/
-(void)onUserChangeRoomProperty:(RoomData*)event username:(NSString*)username properties:
(NSDictionary*)properties lockedProperties:(NSDictionary*)lockedProperties;
/**
* Invoked to indicate that a user has lost connectivity. Subscribers of the users location
* will receive this.
* @param locid
* @param isLobby
* @param username
*/
-(void) onUserPaused:(NSString*)userName withLocation:(NSString*)locId isLobby:(BOOL)isLobby;
/**
* Invoked when a user's connectivity is restored. Subscribers of the users location
* will receive this.
* @param locid
* @param isLobby
* @param username
*/
-(void) onUserResumed:(NSString*)userName withLocation:(NSString*)locId isLobby:(BOOL)isLobby;
static const Byte SUCCESS = 0;
static const Byte AUTH_ERROR = 1;
static const Byte RESOURCE_NOT_FOUND = 2;
static const Byte RESOURCE_MOVED = 3;
static const Byte BAD_REQUEST = 4;
static const Byte CONNECTION_ERR = 5;
static const Byte UNKNOWN_ERROR = 6;
static const Byte RESULT_SIZE_ERROR = 7;
static const Byte SUCCESS_RECOVERED = 8;
static const Byte CONNECTION_ERROR_RECOVERABLE = 9;
SUCCESS
The request was successfully received and processed by the server.
AUTH_ERROR
The session id sent in the request was incorrect. This can happen if the client connects without initializing with the correct keys.
RESOURCE_NOT_FOUND
The resource for which the request was intended is not known to the server. For example a bad room id is given to a joinRoom request.
RESOURCE_MOVED
The resource for which the request was intended to has moved to a state where it can't process the request. For example, if a client sends a chat or updatePeers message and the connected user is not present in any room.
UNKNOWN_ERROR
This is an unexpected error. Retrying the request is recommended if this happens.
BAD_REQUEST
This occurs if the parameters passed to the request are invalid. For example if null or empty string is passed in the roomId parameter of a joinRoom request.
CONNECTION_ERR
This occurs if the underlying TCP connection with AppWarp cloud service got broken. The client will need to reconnect to the service and retry the operation. SUCCESS_RECOVERED
This indicates that the user connection has been successfully restored.
CONNECTION_ERROR_RECOVERABLE
This occurs if the underlying TCP connection with AppWarp cloud service got broken. But also indicates that it is possible to recover the connection if the application requires by calling the RecoverConnection API.