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Transition should only be considered when satemachine exited #35
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Oct 12, 2021
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (cocos#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
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Oct 14, 2021
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (cocos#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
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Jan 12, 2022
* VB cache add(only simple) * sliced add * after rebase * Extract BufferAccessor from MeshBuffer * Refactor for linear buffer accessor * Support simple sprite * Fix initialization issues * Fix simple sprite rendering * Rough adaptation * tweaks * Fix LinearBufferAccessor's appendBuffers * Cleanup mesh buffer codes * Reorganize ia allocation * Middleware adaptation & Particle 2d adaptation (#31) * Middleware adaptation * particle-2d adaptation * Initial implementation of static vb accessor * Complete static vb accessor * Improve static vb accessor * Ensure MeshBuffer.byteOffset * Fix record batch process in static vb accessor * Fix vb reset * simple & simple label add (#32) * Meshbuffer static length (#33) * set ib only first time * Meshbuffer static length * Some name refactor * remove RenderData.vData * Improve buffer update logics * Use appendIndices in fillBuffers * The quickest version(simple & label can render) (#34) * Revert "Use appendIndices in fillBuffers" This reverts commit 0600e26. * the quickest version * pass renderScene * batch * change batcher update Co-authored-by: pandamicro <lphuabin@gmail.com> * Move ia record logic from accessor to batcher * Make vertexFormat sourced from render data * sliced & bar-filled (#35) * radial-filled & tiled & label (#36) * radial-filled & tiled * bmfont & char label * function change * name change * Remove uvDirty fixes Fix uv update for sprite * Reduce mesh buffer setDirty * uv fix * Format label * Refactor color and cascade opacity mechanism * Fix empty render data or chunk absent issue * fix some uv (#37) * Fix non stop allocation issue in static vb accessor * fix bmfont richText & remove uiComponent (#38) * fix bmfont uv * fix richText & remove ui Component * Fix mesh render data batching * Small fix * Update for spine * Formatting jsb spine and editor * middle ware & particle 2d (#39) * motion-streak * dragon Bones add * tiled map unsafe change * particle-2d add * function name change * some function change (#40) * Fix RenderData pool usage * Fix merge issue * fix misc bug (#41) * Native adaptation for spine and dragonbones with MeshRenderData * misc fix (#42) * Improvements * Fix ci and improvements Co-authored-by: ChiaNing <sun.cloud.mo@gmail.com>
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Re: cocos-creator/3d-tasks#
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