forked from cocos/cocos-engine
-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support self transition; refactor sub state machine implementation #38
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
shrinktofit
added a commit
that referenced
this pull request
Oct 12, 2021
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (cocos#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
shrinktofit
added a commit
that referenced
this pull request
Oct 14, 2021
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (cocos#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
shrinktofit
pushed a commit
that referenced
this pull request
Jan 12, 2022
* VB cache add(only simple) * sliced add * after rebase * Extract BufferAccessor from MeshBuffer * Refactor for linear buffer accessor * Support simple sprite * Fix initialization issues * Fix simple sprite rendering * Rough adaptation * tweaks * Fix LinearBufferAccessor's appendBuffers * Cleanup mesh buffer codes * Reorganize ia allocation * Middleware adaptation & Particle 2d adaptation (#31) * Middleware adaptation * particle-2d adaptation * Initial implementation of static vb accessor * Complete static vb accessor * Improve static vb accessor * Ensure MeshBuffer.byteOffset * Fix record batch process in static vb accessor * Fix vb reset * simple & simple label add (#32) * Meshbuffer static length (#33) * set ib only first time * Meshbuffer static length * Some name refactor * remove RenderData.vData * Improve buffer update logics * Use appendIndices in fillBuffers * The quickest version(simple & label can render) (#34) * Revert "Use appendIndices in fillBuffers" This reverts commit 0600e26. * the quickest version * pass renderScene * batch * change batcher update Co-authored-by: pandamicro <lphuabin@gmail.com> * Move ia record logic from accessor to batcher * Make vertexFormat sourced from render data * sliced & bar-filled (#35) * radial-filled & tiled & label (#36) * radial-filled & tiled * bmfont & char label * function change * name change * Remove uvDirty fixes Fix uv update for sprite * Reduce mesh buffer setDirty * uv fix * Format label * Refactor color and cascade opacity mechanism * Fix empty render data or chunk absent issue * fix some uv (#37) * Fix non stop allocation issue in static vb accessor * fix bmfont richText & remove uiComponent (#38) * fix bmfont uv * fix richText & remove ui Component * Fix mesh render data batching * Small fix * Update for spine * Formatting jsb spine and editor * middle ware & particle 2d (#39) * motion-streak * dragon Bones add * tiled map unsafe change * particle-2d add * function name change * some function change (#40) * Fix RenderData pool usage * Fix merge issue * fix misc bug (#41) * Native adaptation for spine and dragonbones with MeshRenderData * misc fix (#42) * Improvements * Fix ci and improvements Co-authored-by: ChiaNing <sun.cloud.mo@gmail.com>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Re: cocos-creator/3d-tasks#
Changelog:
*