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Optimize variable bind #45
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Oct 12, 2021
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (cocos#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
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Oct 14, 2021
* NewGenAnim * Fix/Optimize simple directional blending * Class transition by type (#29) * Transition & Gradient transition (#30) * The default ExitCondition should be 1.0 * Do correct graph eval * Fix PoseSubgraph connect() signature order (#31) * Graph defaults test (#32) * Conditions (#33) * Trigger (#34) * Transition should only be considered when satemachine exited (#35) * Add layer.name (#36) * Fix some behaviours; add API to query poses and transition (#37) Fix single frame exit condition behaviours; Fix pose -> subgraph behaviours * Support self transition; refactor sub state machine implementation (#38) * Temp * Flat whole layer statemachine * Add test for test reset triggers * Allow self transition * Self transition test * Fix deserialize (#39) * update animgraph template (#40) * The inheritance of any state (#41) * StateMachine events (#42) * Fix state machine events; Allow multiple transitions between two nodes (#43) * Transition priority test (#44) * Optimize variable bind (#45) * Fix variable bind errors (#46) * Expose blend algorithm to editor (#47) * Cont (#48) * update animgraph template (#49) * update animgraph template * update animgraph template * Pose speed (#50) * blend tree add EditorExtendable data (#51) * Correct pose blend duration (#52) * Export some types (#53) * animation pose EditorExtendable (#54) (cherry picked from commit d5dd5f3) * Implement clone() (#55) * Fix trigger condition serialization (#56) * Add variable type: integer (#57) * Optimize 0 weight case (#58) * Relative duration (#59) * update_hdr_skybox (cocos#9230) * Rename.. (#60) * Optimize animation blend item export (#61) * Fix Type (#62) * modify aniamtion graph template data (#63) * modify aniamtion graph template data * add animation graph component template * Fix serialize issue (#64) * Optimize (#65) * Remove MotionState.startRatio, loop (#66) * Update (#67) * Fix circular reference (#68) * CR (#69) * Fix exit time greater than 1 (#70) Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: linshunjun <49218738+linshunjun@users.noreply.github.com>
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Jun 27, 2022
* support asset property preview (cocos#11017) (cherry picked from commit 85769cf8f81459b5ad98ccab4138420009572a32) * show mesh asset thumbnail (cocos#10981) * V3.5.1 noise particle (cocos#11003) * add cpu & gpu noise for particle * add some params & change particle noise shader * change shader * add cpu noise particle * add noise preview * run generation when preview * revert shaders * remove unused statements * add particle noise module * change noise preview interface * add invisible to remap * remove get deltaTime * set noiseModule private * fix eslint * feat: add noise preview (cocos#11260) * [Optimize] asset editing undo (cocos#10779) * edit render-pipeline * support renderpipeline undo * optimize material editing undo * reset last record data * temporary not support animation-mask undo * support animation-mask edit undo * animation mask remove _jointMasks * Animation clip embedded players (cocos#11320) * Animation clip subregions * Log * Test * Eval * Update * Update * No longer use animation state to implement clip motion * Clear subregions * Fix * Mark subregion as editor extendable * Animation clip subregion player path * fix isnan(0.0) with webgl1.0 (cocos#11262) * fix isinf(0.0)==true with webgl1.0 * code style * fix specular params with surface toon (cocos#11265) * code format and add sliders for parameters (cocos#11266) * Broadcasting of animation state\'s speed * Fix * Rename * Update * Fix * Revert "No longer use animation state to implement clip motion" This reverts commit 20755f9. * Revert some exotic changes * Update docs Co-authored-by: jk20012001 <jkregister@163.com> Co-authored-by: 徐兵 <49358166+xubing0906@users.noreply.github.com> * fix skinning model split (cocos#11378) * fix skinning model split * rename function _resizeMaxJointForDS Co-authored-by: zhakesi <zhakesi@foxmail.com> * [ci skip][AUTO]: Automated genbindings update: d823cbb (cocos#11378) (cocos#11383) Co-authored-by: cocos-robot <cocos-robot@cocos.com> * use stop emitting instead (cocos#11381) * add stop emitting api * use stop emitting instead * Update cocos/particle/particle-system.ts Co-authored-by: Leslie Leigh (李的序) <leslieleigh@outlook.com> Co-authored-by: Leslie Leigh (李的序) <leslieleigh@outlook.com> * fix: imageData fault tolerance (cocos#11374) * fix: imageData fault tolerance * chore: when data is an empty array,stop the function * material undo updating effects list (cocos#11409) * modify noise module ui (cocos#11433) * use visible decorator to control the visibility of property (cocos#11438) * fix joints data with value nan (cocos#11489) * V3.5.2 CI Android NDK set version to 21 (cocos#11448) (cocos#11492) * Minor improvement * Fix format * Fix particle culler * Improve particle culler * Manually migrate joint data upload with texture in skinning model * Update shaders for skinning model based on joint texture * fis native skinning model with realtime-texture mode (#45) Co-authored-by: zhakesi <zhakesi@foxmail.com> * fix clangtidy (#46) * Small tweaks * modify code struct for skinning model (#47) * modify code struct for skinning model * update skinning chunk Co-authored-by: 黄森斌 <arsen2010@126.com> Co-authored-by: zxx43 <zxx43@hotmail.com> Co-authored-by: 袁炜海 <35713518+dogodo-cc@users.noreply.github.com> Co-authored-by: Leslie Leigh (李的序) <leslieleigh@outlook.com> Co-authored-by: jk20012001 <jkregister@163.com> Co-authored-by: 徐兵 <49358166+xubing0906@users.noreply.github.com> Co-authored-by: zhakesi <liqiao@cocos.com> Co-authored-by: zhakesi <zhakesi@foxmail.com> Co-authored-by: Cocos Robot <48829427+cocos-robot@users.noreply.github.com> Co-authored-by: cocos-robot <cocos-robot@cocos.com> Co-authored-by: Santy-Wang <wh19930829@qq.com> Co-authored-by: zhangxin <59186205+chichinohaha@users.noreply.github.com> Co-authored-by: 江战 <40414978+PatriceJiang@users.noreply.github.com>
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Jul 22, 2022
…ocos#12129) Co-authored-by: GengineJS <476393671@qq.com>
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Re: cocos-creator/3d-tasks#
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