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Compatibility and FAQ

shtanko.michael edited this page Nov 12, 2026 · 1 revision

Shaders, other footprint mods, modded blocks and mobs, and common questions.

Compatibility

  • Sodium, Iris: supported. Prints are drawn after the world, so shader packs light them; footprints.lift raises them if a shader pack's deep ground hides them.
  • Other footprint mods (FootprintParticle, Soft Imprints): both will draw their prints; keep one.
  • Modded blocks and mobs: soft modded blocks take prints by hardness, modded mobs get feet from their model; both can be tuned by id or #tag.

FAQ

Do other players see my prints? Everyone who has the mod sees everyone's prints, players and mobs alike, computed on their own client. Players without the mod see nothing.

Is it heavy? Prints are drawn in one batch per frame and capped by maxPrints. On a weak machine pick the performance preset.

Prints on grass? Yes: grass, moss and other soft blocks take prints. Exclude any block in the Ground tab.

Planned

Trails worn into grass that stay (server module with LuckPerms permissions), Minecraft 1.16.5–1.19.

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