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v0.3.0a - I heard you needed something powerful and precise, eh?
This update is both small and big at the same time. Not many things have changed, but some of them are big enough for pushing the second version number.
You asked for some precise high-accuracy high-damage bullet rifle? I think I have something better for you...
New things:
- Added a new weapon: Railgun. Just as you may expect, it has high base damage (with high spread, though) and accuracy, it hits through all the targets on its line of fire and it's a second weapon for Plasma Gun slot. No separate affixes for Railgun are there (yet?).
- You can now set separate HP-bar color for friendly monsters.
- Affixes in item descriptions are now ordered for ease of reading.
Fixes and balance changes:
- The real reason behind this update: The "one suffix per item" restriction, which was there since the first versions, is now sacrificed in favour of fun. It should ramp up item variety even considering that there are no new affixes in this update. You can now encounter crazy good items with up to 3 suffixes!
- Affix giving system is considerably reworked gameplay-wise, increasing the general quality of artifacts for higher rarities. Legendary/mythic items are now guaranteed to have at least one suffix. No more boring stat-altered-only mythic drops!
- Chaingun rework by dawnbreez: it is now more responsive thanks to firing during spin-up phase.
- Flasks and backpacks are now dropped more often (about 1.5 times more often) than before.
- Flasks replace map-default medikits more often (~each 15th -> ~each 10th). Hi Plutonia, I'm still struggling to make you manageable.
Internal changes:
- Item weights system is now under a big rework thanks to dawnbreez.
- Some parts of the code are reworked.
- Item generation failures won't crash the game anymore.
Known bugs:
- You can encounter items with some conflicting affix combination which doesn't make sense. Please report such occurences, but only if they are not fun.