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0.4.1a - Heal me
This release is brought to you by the song "Heal me" by In Strict Confidence, which I was listening to while writing the code.
Fixes and balance changes:
- All the health giving items now do respect your Vitality stat.
- All the health giving items now give you health based on your Vitality. For example, medikit now gives you 25% of your max health instead of plain 25 health.
Internal changes:
- Some entities are renamed for naming unification (like RandomizedArmor -> RwArmor), because it had to be done for a long time.
Known bugs:
- All the same