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Arceus Native v0.36

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@simipoB simipoB released this 13 Nov 17:04
· 15 commits to main since this release

Install over your current version: saves and setup stay.

Fixed

  • Grey boxes during strong and agile style moves (#14, #15, #20, #26): the full-screen animation that plays as a strong or agile style move starts is now off by default. That's where the grey boxes came from. The moves themselves, their power and their effects are unchanged. To get the game's own animation back: ☰ → Style move effects → On. (This uses the community mod No More Styles 1.2, built into the app.)
  • PowerVR phones closing at start (#22): two fixes. A memory request that overlapped the graphics driver's memory stopped the game. And the PowerVR driver crashes building some graphics pipelines with its pipeline cache.
  • A crash after long play with Turnip (seen in Galar Native #240): freed graphics memory is now checked before it's reused.

New: touch camera (#28)
☰ → Controls:

  • Touch camera sensitivity (25–300%): its own slider. The right-stick slider no longer applies to touch drags.
  • Touch camera: Drag (as before: the camera follows the finger) or Stick: where your finger lands is the centre; hold it away from there to keep turning, faster the further. In Stick mode, hold-to-lock-on is off; lock-on through ZL still works.
  • Right stick on screen: Show or Hide.

New Mali test
☰ → White screen tests (Mali) → Bright scenes in a wider format. It draws the lit scene in a format with more room (RGBA16F instead of R11G11B10F), a test for white or flickering pictures on Mali. Off by default; if you try it, tell us on GitHub whether the picture changed.

Everything from v0.35 is included.