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Arceus Native v0.39
Install over your current version: saves and setup stay.
Graphics fixes
- Exploded or stretched polygons on older Adreno phones (stock Qualcomm drivers with Vulkan 1.1, e.g. Adreno 710, #34): the driver read vertex sizes wrong when they were passed per draw. They're now built into each pipeline on those drivers.
DM_VK_NO_EDS=0inenv.txtgoes back to the old way. - Objects missing for a few frames: background pipeline building is now off by default (
DM_VK_ASYNC_PSO=1turns it back on). - Dark, flickering shadows on Xclipse, PowerVR and Mali (#20, #31): the relaxed barriers speed-up is now Adreno-only.
DM_VK_BARRIER=relaxedforces it on to compare. - Purple objects on PowerVR (Tensor G5, #32): BC textures are converted on the CPU there.
DM_VK_BC_GPU=1turns the GPU path back on.
Logs now also say whether the game uses "scaled" vertex formats and whether your driver supports them, which helps track down any remaining broken models on Qualcomm drivers.
Everything from v0.38 is included (colour looks, FSR).