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Fallout 2 Dualscreen v2.1.0
Fallout 2 Community Edition for Android, built for the AYN Thor and other dual-screen handhelds: the game on the top screen, a touch companion on the bottom. Bring your own copy of Fallout 2; no game files are included.
Install: download Fallout2-Dualscreen.apk below. It installs over 2.0.1 and keeps your saves and settings.
New: Mod Organizer
- MODS button on the main menu. Each mod lives in its own folder in a shared mod store. You can turn mods on/off and drag to set order. A mod lower in the list wins when two change the same file. Game files are never overwritten.
- Add mods from a .zip file.
- Profiles. Each profile has its own mod list, its own saves, and its own ddraw.ini / mod ini files. The Vanilla profile is your current game exactly as before, untouched.
- Restart after changes. Leaving the MODS screen after changes restarts the game to the main menu so the changes load.
Fixes
- Broken "Continue" save. The automatic suspend save could fire while no game was running, for example at the title screen or during a map load. Continue then loaded a map with only floor tiles: no walls, critters or items, and the character named "None". It now only saves while a game is actually running. Already-broken Continue saves cannot be repaired automatically: load your last manual save instead.
Regression test: suspend_gate_test.
Coming later: one-tap download of the Restoration Project, and a built-in Nexus Mods browser.
Feedback and bug reports are welcome in the issues or on r/decomps.
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Fallout 2 Dualscreen v2.0.1
Fallout 2 Community Edition for Android, built for the AYN Thor and other dual-screen handhelds: the game on the top screen, a touch companion on the bottom. Bring your own copy of Fallout 2; no game files are included.
Install: download Fallout2-Dualscreen.apk below. It installs over 2.0 and keeps your saves and settings.
Fixes
- Killed enemies staying alive after a second attack. In combat, tapping a second attack on the touch map or bottom combat panel while the first attack's animation was still running re-initialised the attack record and wiped the first attack's damage. The target played its death animation but stayed alive: in the Temple of Trials, a killed Giant Ant came back unhurt and combat restarted. Attacks, End Turn and End Combat are now ignored until the attack animation is over, as in the original game.
Regression test: dev autotest scenario doubleattack.
No other changes.
Feedback and bug reports are welcome in the issues or on r/decomps.
Latest build (2026-11-12 2a4339a)
Built automatically from 2a4339a: picker: log why the picker closes
Fallout 2 Community Engine for Android phones (imbaner/fallout2-ce-mobile), adapted for dual-screen devices such as the AYN Thor. Installs beside the original app, never over it. No game data inside: you need your own copy of Fallout 2.
Signed with the port's stable key: installs over earlier builds.
Free and non-commercial, under the Sustainable Use License (LICENSE.md).
Fallout 2 Dualscreen v2.0.0
Fallout 2 Community Edition for Android, built for the AYN Thor and other dual-screen handhelds: the game on the top screen, a touch companion on the bottom. Bring your own copy of Fallout 2; no game files are included.
Install: download Fallout2-Dualscreen.apk below. It installs over earlier builds of this port and keeps your saves and settings.
Highlights
- Pip-Boy 2000 theme, now the default on first launch: a green CRT look drawn from the game's own art, with a reduce-motion option. Classic is one tap away in Settings > Display.
- Mouse controls: the cursor follows your finger on the top screen, a bottom-screen TOUCHPAD page works like a laptop trackpad, and the right stick drives a cursor (A / R3 click, B / R3 hold right click).
- Controller remapping: Settings > Controls has a picker for every button, plus Reset controls.
- Polish pass over every bottom screen: settings, dashboard, inventory, character, barter, loot, dialogue and Pip-Boy screens all fit their text and controls in both themes.
- Controller clicks on the map fixed: A and R3 now click in the world on a real Thor. Patch, analysis and tests by Ocherk. Thank you!
Also new
- Live map on the bottom screen with a legend, elevation browsing and a town area list.
- Dialogue and barter can sit on the bottom screen, with a quantity picker.
- First-run setup guide on Android: game files, layout and theme.
- Quality-of-life options: tap to skip speech, end dialogue on goodbye.
- "Game saved" style messages now show on the top screen, so they no longer cover bottom-screen buttons.
Fixes
- Saves list in the right order.
- Overlapping and clipped elements on the dashboard and in settings.
Feedback and bug reports are welcome in the issues or on r/decomps.
Fallout2-CE Continuous Build
Bottom screen: Thor display picker and panel lessons from neutron2 Applies what sirbilliams/neutron2-android proved on the AYN Thor: - BottomDisplay.java (adapted from neutron2's BottomScreen.java) picks only the built-in bottom screen: internal display type or the Thor's 1240x1080 panel, never a cast, wireless, virtual or HDMI display, and remembers it once seen. Casting to a TV keeps mirroring the game. - The panel window is FLAG_NOT_FOCUSABLE, so the gamepad and keys stay with the game while the bottom screen still takes touches. - A Presentation dismisses itself when its display goes or changes size: the dismiss listener forgets it and looks again. - Display choices are logged to display-log.txt for reports. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01R9Us3LKMBZYasgSupJoEKE