Repository navigation
3.3.0 #2086
sirjuddington
announced in
Releases
3.3.0
#2086
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Release Notes
Modern OpenGL Rework
use_gl_canvascvar to0General
~/.slade3to~/.config/slade3following best practices. Previous configs will be migrated here when converted from the previous SLADE 3.2.x format(s) to JSONGame Formats & Features
pak_enable_daikatanawas added to enable itResource Editor
XNODandZNODnode entry types, added support forZGL3nodes (thanks @electricbrass)Text Editor
BRGHTMPS,DMXMIDI,SKYDEFSandNUGHUDentries (thanks @wolfmanfp)finalandtransientZScript keywordsHORDEDEFandSPREEDEFtext entries (thanks @electricbrass)Texture Editor
TEXTUREx, the texture list is now shown as a tree view. Selecting aTEXTURExroot item in the tree displays all textures in that list in a browser view, double-clicking a texture in the browser will open it in the editorPNAMES) is now displayed as a sidebar tab on the right instead of its own full tab, along with a small preview and list of textures the selected patch is used in. Patches can be dragged from the patch list directly on to the current texture, and double-clicking one of the 'used-in' textures will open that texture in the editorScripting
ExecutefunctionMap Editor
M)moreidsproperties for sectors and linesAdditional Thanks
Additional thanks to @107zxz for their contributions since the first 3.3.0 beta release
This discussion was created from the release 3.3.0.
All reactions