Classic Pacman with procedurally generated infinite vertical maze.
I came across Eller's algorithm for maze generation, a few months back. Eller's algorithm creates a perfect maze, by generating next row, on basis of current row. Giving us ability to create maze with infinite rows.
Since then I have been toying with idea of creating a game around it. It wasn't until a few days ago that I finally decided to use Pacman as the basis for game. I had experimented with Ebiten 2D game engine a bit and this gave me a good opportunity to use it. For maze generation I slightly modified Eller's algorithm to create non-perfect mazes.
go get & without go modules.
$ go get -u github.com/skatiyar/pacman $ cd skatiyar/pacman $ go get ./... $ cd build/pacman #goto build dir $ go build -o pacman main.go $ ./pacman
git clone & go modules.
$ git clone https://github.com/skatiyar/pacman.git $ cd pacman/build/pacman #goto build dir $ go build -o pacman main.go $ ./pacman
Golang code is converted to JS by using gopherjs. Ebiten supports browsers by using webgl.
Note: Setup repo beforehand, as shown above.
To build just go code.
$ go get -u github.com/gopherjs/gopherjs $ cd pacman/build/pacman $ gopherjs build --tags=pacman --output=pacman.js
To build gh-pages.
$ go get -u github.com/gopherjs/gopherjs $ cd pacman/build/pacman-pages $ yarn install && yarn build
How to play
arrow keysto move pacman.
- Gain points by eating
- Ghosts try to chase player and on collision player
- Player starts with 5 lives and can have upto 7.
diamondto increase lives.
flaskto gain ability to destroy ghosts, ability lasts for
10 Sec& ghosts try to runaway from player.
Eatinga running away ghost gives a bonus of