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Winlator skyNET 1.0
First release of Winlator skyNET — a personal fork of Winlator Ludashi, based on Ludashi 4.1, focused on UX, performance and features I think Winlator should just have.
Highlights
- Lossless Scaling frame generation (LSFG) via the lsfg-vk Vulkan layer — interpolated frames on the GPU for any DXVK/VKD3D/Vulkan game.
- Per-container setup under Video → Frame Generation (multiplier, flow scale, performance mode, present mode).
- Live in-game tuning from the sidebar's Rendering section — switch Off / 2x / 3x / 4x and adjust flow scale without leaving the game.
- You supply your own
Lossless.dllfrom Lossless Scaling; it is never bundled.
- Bulk environment-variable editing — edit a container's env vars as plain text and paste a whole block at once.
- Side-by-side install — ships under its own application id, so it installs alongside an existing Ludashi/Winlator build without conflicts or touching their containers.
- New Winlator skyNET name and icon.
Install
- Download
Winlator-skyNET-1.0.apkbelow and install it (installs alongside other Winlator builds). - On first launch, let the setup unpack, then install a Wine/Proton runtime and create a container in Settings → Environments.
- Debug-signed: Android Play Protect will warn on install — this is expected for a community build.
For LSFG
Cap your base frame rate to about half the display refresh (e.g. DXVK Frame Rate 30 on a 60 Hz panel), then let LSFG double it.
Credits and full lineage (brunodev85 → Pipetto-crypto → StevenMXZ, plus the lsfg-vk / GameNative work) are in the README.
Demo
I recorded couple of demos with this winlator.
Need For Speed Pro Street 1.1
In this game version, there is 30fps lock so you can get max 30 fps. With frame generation, you can get up to 120fps:
2026-09-29.14.07.00.mp4
BeemNg.drive 0.34
I locked FPS to 30 on purpose so that the game doesn't consume all my phone resources and overheat. With LSFG I can increase the FPS: