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Second release of Winlator skyNET. Adds container import/export and a new Proton build, on top of everything in 1.0 (LSFG frame generation with live in-game controls, bulk env-var editing, side-by-side install).
New in 1.1
- Container settings import/export. Export a container as a small, shareable
.wcfgprofile and import it into a new container.- Both live under the Containers + button: tap + → New container or + → Import container.
- Export: a container's ⋮ → Export settings.
- On import, missing runtime components (Proton/Wine, DXVK, VKD3D, Box64/WOWBox64, FEXCore) and the graphics (Turnip) and renderer drivers are auto-installed using the app's own sources, so the imported container is ready to launch. A summary lists anything that couldn't be fetched and what it fell back to.
- Profiles carry settings only — not the Wine prefix, games, or the proprietary
Lossless.dll(LSFG settings restore; re-import the DLL to enable it). - Robust by design: provisioning state is reset so an imported container provisions cleanly on first boot, and missing emulators/drivers fall back to a working bundled default instead of failing to launch.
- Proton 11.0-2 x86_64 added to the runtime registry — installable from Settings and auto-resolved on import.
Install
- Download
Winlator-skyNET-1.1.apkand install it (installs alongside other Winlator builds; updates an existing skyNET install in place). - Debug-signed: Play Protect will warn on install — expected for a community build.
Usage
2026-09-29.19.29.38.mp4
Note
Container import/export is new; please report any issues.
Full lineage and credits are in the README.