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Winlator skyNET 1.1

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@skynetigor skynetigor released this 29 Sep 13:33

Second release of Winlator skyNET. Adds container import/export and a new Proton build, on top of everything in 1.0 (LSFG frame generation with live in-game controls, bulk env-var editing, side-by-side install).

New in 1.1

  • Container settings import/export. Export a container as a small, shareable .wcfg profile and import it into a new container.
    • Both live under the Containers + button: tap + → New container or + → Import container.
    • Export: a container's ⋮ → Export settings.
    • On import, missing runtime components (Proton/Wine, DXVK, VKD3D, Box64/WOWBox64, FEXCore) and the graphics (Turnip) and renderer drivers are auto-installed using the app's own sources, so the imported container is ready to launch. A summary lists anything that couldn't be fetched and what it fell back to.
    • Profiles carry settings only — not the Wine prefix, games, or the proprietary Lossless.dll (LSFG settings restore; re-import the DLL to enable it).
    • Robust by design: provisioning state is reset so an imported container provisions cleanly on first boot, and missing emulators/drivers fall back to a working bundled default instead of failing to launch.
  • Proton 11.0-2 x86_64 added to the runtime registry — installable from Settings and auto-resolved on import.

Install

  • Download Winlator-skyNET-1.1.apk and install it (installs alongside other Winlator builds; updates an existing skyNET install in place).
  • Debug-signed: Play Protect will warn on install — expected for a community build.

Usage

2026-09-29.19.29.38.mp4

Note

Container import/export is new; please report any issues.

Full lineage and credits are in the README.