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GamePanel Lite v0.2.18
This release makes Don't Starve Together runtime updates self-healing when Steam refuses the stale local depot manifest, and adds the v2026.10.19 DST runtime image with the latest dedicated server build.
Bug fixes
- Recover DST servers whose SteamCMD update aborts with
Access Deniedon the installed depot manifest: the entrypoint now quarantines the staleappmanifestand re-downloads the current public build instead of failing forever with app state0x6. (#159) - Keep DST servers available when every update attempt still fails: start the installed build with a clear warning instead of exiting, and allow opting back into fail-fast behaviour with
DST_GAME_UPDATE_STRICT=1. (#159) - Make DST runtime image builds resilient to the same stale Steam manifest in the build cache. (#160)
Features
- Add the
v2026.10.19DST runtime image with the latest Don't Starve Together dedicated server build. (#160) - Default new DST servers to
v2026.10.19while keeping the older runtime versions selectable for rollback. (#160)
Documentation
- Document dated DST image tags, build retries, and stale manifest handling in the DST image README. (#160)
Upgrade notes
No data or configuration migration is required. Updating the control plane briefly restarts the API and Web services. Existing game server containers and save data are preserved and do not need to be restarted. DST servers that still use an older runtime image can be switched to v2026.10.19 (or have their runtime image rebuilt) to pick up the latest game build and the entrypoint recovery.
| Compatibility | Result |
|---|---|
| Data migration | Not required |
| Configuration migration | Not required |
| Game server restart | Not required |
| Control-plane restart | Required |
| Published platform | linux/amd64 |
Full changelog
中文摘要
- 修复 Steam 拒绝旧构建 depot manifest 时 DST 重启永久失败的问题:入口脚本会自动隔离陈旧 appmanifest 并重新下载当前构建,不再卡在 state 0x6(#159)。
- 更新多次失败后默认启动已安装版本以保持服务可用,并可通过
DST_GAME_UPDATE_STRICT=1恢复严格模式(#159)。 - 修复 DST 运行时镜像构建缓存中的同类陈旧 manifest 问题(#160)。
- 新增
v2026.10.19DST 运行时镜像,内置最新饥荒联机版服务端构建;新服务器默认使用该版本,旧版本保留用于回滚(#160)。 - 本次升级无需迁移数据或配置,控制面升级会短暂重启 API 与 Web;已运行的游戏容器与存档不受影响,也无需重启。