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[Unity5] Cross-platform "Sea battle" like game, with auto matchmaking

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[Unity3D] Sea battle

This is my sea-battle game project, created with Unity3D.
Game use Photon Unity Network asset to connect players, and creating room for them.
All my C# scripts located at "/Assets/Game/Scripts" folder

Instruction:

  1. Download app by this link
  2. Unzip
  3. Run app by Game.exe
  4. In first stage you need place all ship in game field. Use drag-and-drop in order to place ship and mouse right click for rotating.
  5. When all ships on game field press "Start search" button.
    Then search begin. There 2 ways:
    a) game lobby don't contains empty room. Then PUN create room with your client as master client.
    b) game lobby contains at least one empty room. Then PUN connect you to first in search list empty room.
  6. After all previous game started. There standart "Sea battle" game rules.


Interface:

top left of screen - enemy HP;
top right of screen - your HP;
top center of screen - turn info;

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[Unity5] Cross-platform "Sea battle" like game, with auto matchmaking

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