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Quick Encounters
Keeps your Scene map clean and your encounters simple by saving tokens/Actors into Quick Encounter Journal Entries:
12.1 - FINAL RELEASE
- Works with Foundry v10-v12
- Fixed Foundry v12 deprecation warnings
- This is planned to be the final release of Quick Encounters; there may be bug fixes if essential
1.2
- Works with Foundry v9-12
- New features: New option to automatically add Player Tokens to the Combat Tracker (Issue #123) - see Settings
- Bugs fixed: #139, #137, #143, #142 ; See Release Notes
1.1
- v1.1.6 works with Foundry v9, v10.303, and v11
- New features: Default folder for Quick Encounters (Issue #94), Add Actor RollTables from Journal Entries (Issue #40) - see new Settings
- Bugs fixed: See Release Notes
1.0
- v1.0.8 now working with Foundry v9 & v10
- Bugs fixed: See Release Notes
- Instant Encounters: Enable the new Setting, then you can drag your Quick Encounter directly from Journals to the Scene and be prompted to run it immediately! Perfect for Random or Wandering Encounters.
v0.9
- Requires Foundry 0.8+ or 0.9
- New settings: leave "captured" tokens on the scene (Issue #54), delete all/defeated hostile tokens after combat (Issue #53), Add "Show Add to Combat Tracker" setting (Issue #34)
- Bugs fixed! (See Release Notes)
Version and Compatibility
- Author: Spetzel#0103
- Version: 1.1.6
- Foundry VTT Compatibility: 9-11
- System Compatibility (If applicable): All; additional features for dnd5e
- Translation Support: en, es (thanks lozalojo!), ja (thanks "touge"!), de (thanks @fallayn#6414), it (thanks riccisi)
Description
- Design your encounters by positioning and configuring Hostile tokens, then save the tokens into a Quick Encounter Journal Entry, marked with a single Map Note on the Scene which only you the GM see
- Run your Quick Encounter by clicking the "Run Quick Encounter" button; all your saved tokens will be positioned back on the map and added to the Combat Tracker, ready to fight!
- Run encounters from converted or packaged modules with embedded Actors
- Easily scale-up encounters by changing "3 Zombies" to "10 Zombies"
- Similar to the Encounter ability in Fantasy Grounds
- For Roving Encounters move a single Map Note, not many tokens
- Save your player tokens at the entrance to a new Scene too!
Quick Encounters works well with TokenMold to vary your tokens names, HP, etc (although TokenMold is not required for Quick Encounters). Quick Encounters also previews the XP for each group of hostiles if using dnd5e)
Install
- Go to the "Add-on Modules" tab in Foundry Setup
- Click "Install Module" and search for Quick Encounters OR paste this link: "https://github.com/spetzel2020/quick-encounters/releases/latest/download/module.json"
- Open your world and go to Settings>Manage Modules and enable Quick Encounters