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v0.14.0

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@github-actions github-actions released this 05 Nov 22:15

Added

  • EXTRA modes (enhanced mode, main menu EXTRA): alternative rules for a race.
    • Gravity (GTI Club 2): every 10 seconds the gravity turns light (0.1 to 0.5 times the
      normal one) or heavy (2 to 4 times), in the air and in the grip on the road, with 5-second
      moments at zero G; the CPU cars fly by it too, and the time is 1.2 times longer.
    • Speed (both games): a bomb arms itself at 50 km/h (30 mph with the speedometer in mph)
      and explodes after 2 seconds below it, ending the race. In Thrill Drive 2 the car is the bus.
    • Pass the bomb (GTI Club 2): a bomb passes from car to car on contact; when it explodes,
      that car goes up in flames (the game's own fire) and stands still for 4 seconds. The time is 1.2 times longer.
    • Elimination (GTI Club 2): every 45 seconds the last car is out; the goal is only a
      checkpoint until one car is left, and the winner goes on to the next course.
    • Police (Thrill Drive 2): in the police car, the CPU cars are on the run; staying right on
      one for 3 seconds in a row arrests it.
  • OPTIONS → GAME → SPEEDOMETER (all versions): km/h or mph, the TEST MODE setting.
  • RT_DUMP_RAM_EVERY and RT_DUMP_RAM_RANGE: RAM dumps every N frames, for finding the game's
    variables.

v0.13.0

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@github-actions github-actions released this 03 Nov 21:44

See CHANGELOG.md.

v0.12.0

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@github-actions github-actions released this 03 Nov 17:11

See CHANGELOG.md.