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Aidyn ReChronicled 0.2.0

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@spitzdano spitzdano released this 17 Oct 00:41
· 243 commits to main since this release

Aidyn ReChronicled 0.2.0 for Linux (x86_64).

Play: download AidynReChronicled-0.2.0-linux-x86_64.tar.gz, unpack it, run bash install.sh (or game/aidyn-rechronicled.sh in
place). The first start asks for your own NTSC-U 1.0 ROM (.z64) and keeps it. The README in the download
has the rest: controls, Aidyn Patch, settings.

Needs glibc 2.38+ (any current distribution), a Vulkan driver and libdbus. Contains no game data. Includes the
newly painted art (portraits, item and slot icons, button prompts, HUD pieces, the first world textures); the
HD menu and world texture packs (upscales of the game's own pictures) aren't part of it.

What's new since 0.1.0

  • Sound effects in combat and while walking: footsteps, swings, hits and spells were silent; they play again.
  • Shorter start: the title music now starts where it used to when the title screen appeared, instead of
    playing through the skipped logo videos.
  • Fast-forward: left stick click (or hold Tab) runs the game at 3x; enemy turns in combat run at 2x on their own.
  • Button prompts: a controls card while walking and in combat (View shows / hides it); LB / RB shown beside the
    pause pages' arrows.
  • Newly painted art: every portrait, the item and slot icons, the button prompts, and the first world textures
    (Alaron, the starting forest, part of Gwernia Castle); F2 switches it off and on to compare. Redrawn HUD pieces:
    page arrows and a rope HitPoints bar.
  • Combat HUD at the screen edges in widescreen; the party portraits stay centred.
  • Camera: up / down turns like left / right, right stick click recentres; camera_invert_y / camera_invert_x.
  • Save backups: the last 20 states of your saves in backups/.

Built from cd1c9a3. SHA-256: 4ac5c88c6fd6c6431e3f51787ac0019d90f71006227c5516ad525d6931e6b300