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v1.0.0-beta.4 — reduced-resolution rendering (performance)
Pre-release
Pre-release
Changes
- Big performance win on GPU-bound handhelds — the game now renders at a reduced internal resolution (default 0.75× ≈ 960×540 on a 720p panel, 44% fewer pixels per frame) and is upscaled to the panel in a single filtered pass. Heavy field/battle scenes run markedly smoother on devices like the TrimUI Smart Pro. FMV cutscenes and the name-entry keyboard still render at full panel resolution. Tune or disable with
render_scaleinconfig.txt(1 = native/off) or theCT_RENDER_SCALEenvironment variable. - Faster scene loads — the engine reopens its resource archive for nearly every file access; those reopens are now served from a small stream pool (a boot went from 168 opens to 2).
- I/O diagnostics — set
CT_IOLOG=1to trace file access rates inlog.txt;CT_IOBUF_KBtunes the archive read buffer.
Install the ct_pm.zip into your device's ports/ via PortMaster (or unzip into /roms/ports/). You supply libchrono.so / libc++_shared.so / assets from your own Chrono Trigger v2.1.5 APK — no copyrighted game data is shipped.