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Galaforce for Game Boy v1.0.0

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@stebsgb stebsgb released this 30 Oct 22:43
· 41 commits to main since this release

Build: galaforce-1.0.0.gb (MBC1 + RAM + battery, 32 KB ROM).

At some point, we have to draw a line and get things out there rather than endlessly chasing 100% perfection! :-D This is version 1.0.0!

Changes

  • New default high scores The defaults for each continue setting changed from 15000 / 30000 / 50000 / 60000 to __25000 / 50000 / 75000 / 100000.

Fixes

  • **Smart bomb fires correctly on A+B. Previously A and B had to be pressed on the same frame. Now the bomb fires when both are held and at least one was pressed this frame. The fresh-press check stops the bomb from re-firing every frame while both buttons stay held. SELECT still triggers it as before.

  • **HUD artifacts fix ** The LCD interrupt handler switches the background scroll and LCDC settings between the star field and the HUD. The change moves the top split to line 7 and makes both switches wait for HBlank, so they land cleanly on line 8 and line BOT_LINE. This should remove the visual glitches at the HUD boundary.