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3.1.2
This small update fixes crew dialogue so that it matches your actual situation, especially if you have only one hand or have sold your last boat. There are no new features, and you can keep playing your existing game.
Changes
Crew dialogue
- Sam now speaks correctly about a single hire and says "that one" rather than "every one of 'em".
- Sam now uses the singular for one unnamed hand: "whose name I never did catch".
- A lone hand now describes payroll as being for "just me" rather than "the lot of us".
After selling your last boat
- The crew prompt now says your hands are ashore, waiting on a berth, rather than working the boat.
- Hands no longer offer the "Getting crowded out there, isn't it?" question when you have no boats.
Version
3.1.1 → 3.1.2 — PATCH. Mechanical floor from comparing the save schemas, the save format, the save code, the kit pin and new source files: PATCH.
Judgment: Session: Deckhand. Every change corrects crew dialogue: singular and plural wording, the crew prompt after the last boat is sold, and a crowding question that no longer appears when the player has no boats. These are bug fixes and wording changes, with no new content, settings or commands. The diff doesn't touch save data or the save format, so saves from 3.1.1 are unaffected and the patch floor stands. No merged pull requests were recorded, so the notes cite no PR numbers.
- no save, kit-pin or new-file difference observed
Verification
Verified before publication; this tag points at the exact commit that was verified.
- CI checks on this exact commit, all green: test.
- Save format: 3 save schema(s) 3.1.1 shipped are all still in schemas/.
- save-compatibility gate run: saves written by
3.1.1were read by this release twice with every file byte-identical, and a new save was added beside them without touching them (11 assertions passed).
What the checks cover: python-release-gates.
drafted by Claude on behalf of Daniel Stephenson