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v0.4.0
What's Changed
- sgl-core: opt-in bounded fixed-tick catch-up (#270) by @stevepryde in #273
- sgl-2d: public SpritePass texture replacement and draw statistics (#271) by @stevepryde in #274
- sgl-net: retryable outbound backpressure (#267) by @stevepryde in #275
- sgl-net: independent reliable lanes with weighted scheduling (#268) by @stevepryde in #276
- SGL3D: programmable vertex and material shaders (#272) by @stevepryde in #277
- sgl-net: configurable large reliable messages and WebSocket read backpressure (#269) by @stevepryde in #278
- sgl-core: FixedClock accumulates exact Durations (#270 follow-up) by @stevepryde in #280
- sgl-net: UDP receive flow control for the threaded server by @stevepryde in #281
- sgl-net: WebSocket server poll reports only closes made before its drain by @stevepryde in #282
- SGL3D: measured volume paths for programmable transparent materials (#283) by @stevepryde in #284
- Release SGL 0.4.0 by @stevepryde in #285
- sgl-net: correct when reliable overflow closes the peer by @stevepryde in #286
Full Changelog: v0.3.0...v0.4.0