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Game Capture 0.2.64

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@steveseguin steveseguin released this 16 Oct 16:22
· 68 commits to main since this release

Auto encoding now tries AMD AMF before software when Windows cannot provide a usable hardware Media Foundation encoder. Working hardware encoders retain their priority; explicit Software stays software. If AMD startup fails, Auto falls back safely. The streaming default remains 4 Mbps.

  • Tested on RX 9060 XT: H.264 and AV1 AMD playback with audio and reconnects, plus VP9 software playback.
  • Tested Auto choosing AMD and recovering to software when AMF is deliberately made unavailable.
  • AMD H.264, HEVC and AV1 produced clean output in separate bundled-FFmpeg driver checks.
  • Both 30-minute endurance runs passed: 319 dual-stream viewer cycles and 101 reconnect/playback iterations, with no retries. Packaged desktop, browser controls, updater failure handling and native OBS transparency workflows also passed; the validation notes retain initial runner failures and their focused reruns.

Codec compatibility: use H.264 with the tested OBS Ninja receiver. That receiver supports H.264/VP9, so HEVC playback remains unqualified there. AV1 and HEVC remain experimental VDO.Ninja options; external RTMP/SRT/WHIP/RTSP/UDP/RIST outputs remain H.264. VP9 encoding is software.

Windows package validation · AMD codec results · Windows guide

Choose game-capture-setup.exe, game-capture-portable.exe or game-capture-win64.zip. SHA256SUMS.txt and FFmpeg source/build information accompany the downloads. Application/setup are signed by Social Stream Ninja; this test host reports an untrusted certificate root. Existing WHIP loss/jitter and receiver startup-timestamp limitations remain documented. The macOS beta is unchanged.