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Game Capture now starts at 720p60 / 4 Mbps, with Auto hardware-first H.264, 128 kbps streaming audio, and no microphone selected. Existing saved settings are preserved.
- Lower-cost software and hardware encoder policies, zero B-frames, and approximately one-second keyframes.
- Baseline H.264 signaling/encoding alignment, including the AMF
constrained_baselinesetting. - A 1,200-byte WebRTC codec-fragment limit for additional packet overhead headroom. SRT/UDP/RIST retain 1,316-byte payloads; SRT/RIST start with 200 ms recovery buffering.
- An illustrated encoder guide with bitrate/resolution recipes, hardware choices, measured resource costs, and WHIP cautions.
See the signed Windows qualification report for actual workflows, retained failures, focused reruns, hashes, and limits. These are Windows x64 downloads; the separate macOS beta is unchanged.
Known limits remain: occasional WHIP-to-RTSP relay-file startup timestamp duplication, receiver-dependent AV1/HEVC compatibility, and unqualified clean-machine/HDR/overnight scenarios. Signing identifies Social Stream Ninja; this test PC reports an untrusted certificate root, and signing does not guarantee SmartScreen reputation.
Setup, portable EXE, portable ZIP, stable download aliases, SHA-256 checksums, and FFmpeg license/source information are included. Built and qualified locally; no GitHub Actions build was requested.