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Winter Hunt Windows TEST BUILD - visual05 (334BFEFE)
Pre-releaseWinter Hunt Windows TEST BUILD — core9-visual05 / 334BFEFE
This is the newest completed Windows test candidate, publicly shared at the owner's request. It is a work in progress, not release-ready. Previous downloads remain available.
Download and launch
- Download WinterHunt-Win-Diagnostic-20261012-051434-aee0f8e-wt334BFEFE.zip below.
- In File Explorer choose Extract All. Keep the whole extracted folder, including WinterHunt_Data, WinterHunt.launch.json, MonoBleedingEdge, D3D12, Notices and all DLLs together.
- Double-click WinterHunt.exe. No CMD launcher, arguments or manual setup is required. Retain legitimate Windows security prompts; this delivery does not require changing security settings.
- Start New in Normal or Zombie mode, or use Load Saved Game / Resume for this build's saves. The included defaults use a build-specific isolated profile, preserving older builds' saves. All co-op participants need this exact build (winter-hunt-party-58 / save schema 22).
The bundled START-HERE private-candidate wording predates the owner's authorization to share this test ZIP publicly. It does not impose a GitHub sign-in requirement. The original, already-tested archive is preserved byte-for-byte.
What changed
The current candidate includes Normal/Zombie menus and profiles, updated in-game finale fireball/cloud and a 24-tree reaction selection per biome, revised UFO hull/reactor detail and original monster materials. These are test features, not proof that every requested feature or gameplay gate is complete.
Evidence and limits
- Four managed assemblies and all 1,864 required native cases passed. Packaged EngineFinale, one rendered host plus five headless local Flight peers, and the recorded encounter capture gates passed with natural exits.
- The retained Zombie Horde and full ZombieCoopPurchase gates FAILED on rounds06-fix2 and remain unresolved; visual05 did not rerun or close them. Finite restart/wipe, purchase completion and combat diagnosis remain open.
- Production ordinary AI is bounded to 512, with fallback 128 and no proxies. Natural thousands and six rendered PCs are unaccepted. Frame measurements are specific to the recorded i7-14700K / RTX5070 workload, not hardware guarantees.
- Human gameplay, visual quality and listening, real Explorer/menu acceptance, separate-network Internet, Steam invites/voice/leaderboards/classes, physical controller/Steam Deck and full-candidate acceptance remain open. Some staged monster bodies were obscured by vegetation.
- This is a development build. Diagnostic code remains behind explicit diagnostic arguments; no private source, test logs, saves or recovery archives are included. Licensed content is included only within the compiled game; retain Notices and do not redistribute source asset libraries.
Exact identity
Built: 2026-10-12 05:14:34 UTC
Build: WinterHunt-Win-Diagnostic-20261012-051434-aee0f8e-wt334BFEFE
Source: aee0f8e66af2c8571a06032143c2de09c1e2bc65 + working tree 334BFEFE141DF39FBC912FA4AAC83E7D96D13C7EE63165E2FF40861ECB3DB0E9
Baked inputs: 103364CF5F7B4271140259DEB2495A7E1FAF699B8224438C57C9F1494A43288A
Payload: 26FFDE50539E88C5A7683FDFED3B2F4D4414D1E6EBF694FCAC2BFB9ADF005FC2
ZIP: 162,129,007 bytes
SHA-256: 6B81E6D98AD0FDAFCCEEF0FC1CE2D90C5759B8B0852495A2B9599B0D1017BE52
Automated package evidence and public artifact verification are distinct from human or complete-game acceptance.
Additional exact-public-ZIP verification (2026-10-12): anonymous fetch returned HTTP 200 and matched the source SHA/size; all 262 freshly extracted files matched; a hidden headless Solo smoke exited 0 naturally. Two fresh headless Zombie peers initialized Zombie mode and recorded 12 issued enemies, real pursuit, 18 contact damage per peer and 12 distinct guest bow kills. The later physical-route/party-exit assertions FAILED, and both processes naturally exited 1. This is bounded Zombie-presence proof, not a passing complete co-op/Horde/purchase gate. Interactive opening-menu mode selection remains unverified in the immutable public package; the supported diagnostic initializes Zombie directly.
Released for public testing: October 11, 2026, 10:40 p.m. Phoenix (MST / UTC-7) (2026-10-12T05:40:39Z UTC). Built October 11, 2026, 10:14 p.m. Phoenix (MST / UTC-7); build time and publication time are separate.