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1.2.0 pre-1

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@strad-dev strad-dev released this 28 Sep 20:19
· 234 commits to main since this release

1.2.0 pre-1

IMPORTANT: Now requires UltimateAdvancementAPI as a dependency. You can find it at https://github.com/frengor/UltimateAdvancementAPI

IMPORTANT: This is marked as a pre-release due to a complete overhaul of the damage handling system that SHOULD make all advancements work. If you run into issues, open a ticket.

Updated to 1.21.5

NEW

Wither Lords Boss Fight & Hard Mode

The first of many difficult challenges in Hard Mode!

Activate hard mode by obtaining the Bad Omen effect and spawning a mob. If the closest player has Bad Omen, that mob will be in Hard Mode.

The Wither Lords Hard Mode boss fight is comprised of five back-to-back wither fights, featuring extremely buffed versions of Maxor, Storm, Goldor, Necron, and the Wither King. But don't fret: the rewards for taking them down are immense!

Advancements

Only one advancement exists right now, but more will be added later. Leave suggestions!

New Items (Currently Unobtainable)

  • Gyrokinetic Wand
  • Bonzo Staff (scuffed)
  • Tactical Insertion
    Get these using /getopitems combat

Proper BossBars

  • Changed Sadan BossBar to utilize a new abstraction of custom BossBars. Future bosses who warrant this status will also have this distinction.

Balance Changes

Ender Dragons and Terminator

  • Ender Dragons will now instantly destroy any arrow that hits them, even if that arrow has remaining pierce.

  • As a result, removed 67% damage reduction to Dragons from RANGED damage.

  • Terminator arrows should no longer behave weirdly when moving at a high speed and shooting

  • Terminator arrows now deal half knockback

  • Terminator base damage increased 2 --> 2.5; damage bonus per power level +0.2 --> +0.25; power VII damage increased 3.5 --> 4.5; damage per Strength level increased +0.5 --> +0.75

  • Terminator Salvation cooldown is now 20 ticks

  • Salvation damage now scales with Power and Strength (4 damage + 0.5 per power level, power VII is 8 damage)

  • Salvation and other RANGED_SPECIAL damage is now reduced by normal armor and shields

Other Balance Changes

  • Highly Infuriated Wither Skeletons are spawned from a 2.5% drop from Wither Skeletons, instead of replacing the enemy directly. This should make it easier for early game.
  • Abilities like Wither Impact and Holy Ice now utilize tag system instead of the Resistance effect, to allow overlapping of the two.
  • Wither Shield damage reduction reduced -20% --> -10%
  • Hyperion/Scylla now deals +4 damage to Withers
  • Holy Ice mana cost reduced 30 --> 25; cooldown reduced 80 --> 60; damage reduction decreased -80% --> -75%; duration reduced 30 --> 20
  • Ice Spray radius is now 6 blocks and procs from eye location
  • Mobs no longer drop 2x XP
  • SkyBlock Bosses XP drops nerfed 50x --> 10x

Misc Changes & Bug Fixes

Misc Changes

  • Added t7smite and t7bane as valid options for getopitems
  • Adjusted some AttributeModifiers to move away from deprecated systems
  • Etherwarp now uses raytrace instead of stepping.
  • Added title for when you get Ice Sprayed
  • Added lore for smite/bane damage
  • Slightly decreased the volume of arrow dings

Bug Fixes

  • Fixed Strength I not increasing Terminator damage
  • Added proper support for Tridents
  • Fall Damage is now correctly calculated
  • Environmental Damage (like fire) no longer causes invulnerability ticks (they will still only damage every 0.5 seconds but you can hit mobs properly)
  • Ender Dragon insta-die now works properly
  • Y-direction of knockback no longer causes entities to fly into outer space
  • Pillager drops should now work properly
  • Items with a right-click-only ability now allow you to break blocks