Repository navigation
1.2.0 pre-1
Pre-release1.2.0 pre-1
IMPORTANT: Now requires UltimateAdvancementAPI as a dependency. You can find it at https://github.com/frengor/UltimateAdvancementAPI
IMPORTANT: This is marked as a pre-release due to a complete overhaul of the damage handling system that SHOULD make all advancements work. If you run into issues, open a ticket.
Updated to 1.21.5
NEW
Wither Lords Boss Fight & Hard Mode
The first of many difficult challenges in Hard Mode!
Activate hard mode by obtaining the Bad Omen effect and spawning a mob. If the closest player has Bad Omen, that mob will be in Hard Mode.
The Wither Lords Hard Mode boss fight is comprised of five back-to-back wither fights, featuring extremely buffed versions of Maxor, Storm, Goldor, Necron, and the Wither King. But don't fret: the rewards for taking them down are immense!
Advancements
Only one advancement exists right now, but more will be added later. Leave suggestions!
New Items (Currently Unobtainable)
- Gyrokinetic Wand
- Bonzo Staff (scuffed)
- Tactical Insertion
Get these using /getopitems combat
Proper BossBars
- Changed Sadan BossBar to utilize a new abstraction of custom BossBars. Future bosses who warrant this status will also have this distinction.
Balance Changes
Ender Dragons and Terminator
-
Ender Dragons will now instantly destroy any arrow that hits them, even if that arrow has remaining pierce.
-
As a result, removed 67% damage reduction to Dragons from RANGED damage.
-
Terminator arrows should no longer behave weirdly when moving at a high speed and shooting
-
Terminator arrows now deal half knockback
-
Terminator base damage increased 2 --> 2.5; damage bonus per power level +0.2 --> +0.25; power VII damage increased 3.5 --> 4.5; damage per Strength level increased +0.5 --> +0.75
-
Terminator Salvation cooldown is now 20 ticks
-
Salvation damage now scales with Power and Strength (4 damage + 0.5 per power level, power VII is 8 damage)
-
Salvation and other RANGED_SPECIAL damage is now reduced by normal armor and shields
Other Balance Changes
- Highly Infuriated Wither Skeletons are spawned from a 2.5% drop from Wither Skeletons, instead of replacing the enemy directly. This should make it easier for early game.
- Abilities like Wither Impact and Holy Ice now utilize tag system instead of the Resistance effect, to allow overlapping of the two.
- Wither Shield damage reduction reduced -20% --> -10%
- Hyperion/Scylla now deals +4 damage to Withers
- Holy Ice mana cost reduced 30 --> 25; cooldown reduced 80 --> 60; damage reduction decreased -80% --> -75%; duration reduced 30 --> 20
- Ice Spray radius is now 6 blocks and procs from eye location
- Mobs no longer drop 2x XP
- SkyBlock Bosses XP drops nerfed 50x --> 10x
Misc Changes & Bug Fixes
Misc Changes
- Added t7smite and t7bane as valid options for getopitems
- Adjusted some AttributeModifiers to move away from deprecated systems
- Etherwarp now uses raytrace instead of stepping.
- Added title for when you get Ice Sprayed
- Added lore for smite/bane damage
- Slightly decreased the volume of arrow dings
Bug Fixes
- Fixed Strength I not increasing Terminator damage
- Added proper support for Tridents
- Fall Damage is now correctly calculated
- Environmental Damage (like fire) no longer causes invulnerability ticks (they will still only damage every 0.5 seconds but you can hit mobs properly)
- Ender Dragon insta-die now works properly
- Y-direction of knockback no longer causes entities to fly into outer space
- Pillager drops should now work properly
- Items with a right-click-only ability now allow you to break blocks