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1.5.3
Balance Changes
- Adjusted Warden's Sonic Boom to be MAGIC type
- Adjusted Storm lightning bolts to not spawn fire. Damage 5 --> 6
- Adjusted Storm lightning bolts to use the same Do Not Kill list as Wither Impact
Wither Lords Boss Fight
- Reduced initial spawn time 240t --> 120t
- Reduced intermediate delay time 340t --> 160t
- Reduced Storm Survival phase 600t --> 400t
- Adjusted Storm Survival phase lightning, guards, and wither skulls accordingly to have the same total amount as before
- Increased Goldor max damage 25 --> 30
- Increased Goldor min damage 5 --> 15
- Adjusted Goldor damage scaling +1/50hp --> +1/60hp
- Reduced Necron Frenzy 160t --> 80t
- Adjusted Necron Frenzy range scaling +1/40t --> +1/20t
- Adjusted Necron Frenzy min damage 32 --> 48
- Adjusted Necron Frenzy damage scaling +2/20t --> +8/20t
- Adjusted Wither King spawn time 540t --> 320t
- Adjusted Wither King Henchman spawn delay 600t --> 400t
- Adjusted Wither King death animation 420t --> 320t
Other Changes
- Added an option for Hypixel SkyBlock-style damage numbers
- Added more information to the /eq menu, mostly about Fall Damage
- Adjusted some lines in /eq
- Adjusted Voidgloom Seraph to use guardian beams instead of particle spam
- Adjusted explosions to not spam so many particles
- Adjusted lasers (Term Salvation, LASR giant, for example) to use less particles
- Adjusted indirect kills to check the last player-damager's held item for Looting and kill credit
- Added text colors to rare drop messages
Bug Fixes
- Fixed arrows "whiffing" on targets (most obvious with Withers)
- Fixed mobs that you use a name tag on not being marked as persistent
- Fixed not being able to rename SkyBlock items
- Fixed hearts not "jolting" when taking damage or healing from healing items
- Fixed minecraft:fall_damage_multiplier being applied twice
- Fixed hit effects not applying in certain cases on Wither Lords
1.5.2
Balance Changes
- You can now combine Sharpness, Smite, and Bane of Arthropods on one sword. Smite and Bane bonus damage are scaled accordingly such that the total damage with the same-level Sharpness is equal to the amount of damage you would deal with old Smite/Bane.
- Divan's Pickaxe mining speed x1.33 --> x1.35 (fixes some rounding errors)
- Refined Emerald drop chance 0.01 --> 0.02
- Divan's Alloy drop change 0.025 --> 0.04
- Reduced Knockback enchantment +0.33x per level --> +0.25x
- Fixed an exploit for infinite Refined Netherite. Ancient Debris is now a Silk Touch exclusive (unless you find it in a Baston chest)
Other Changes
- Added stats breakdown to /eq
- The anvil now prints the level cost into chat if the client thinks it is Too Expensive!
- Ender Dragon xp orbs will no longer merge, even if the server is configured to merge them
Bug Fixes
- Fixed /damage falsely claiming that the target is invulnerable
- Fixed conflicting enchantment priority order being flipped VS vanilla
- Fixed boats taking too much knockback
- Fixed some interactions with Armadillos
- Fixed Wind Burst not working
- Fixed slime/magma cube children not spawning with HP in their name
- Fixed a few issues with the item updater
1.5.1
Balance Changes
- Netherite Armor now adds +1.25 armor points per piece, so that boots no longer provide disproportionately more stats
- Maxor Boots armor 6 --> 5
- Manhunt Hyperion attack speed Infinity --> 2
- Manhunt Hyperion now has an option to use 8 Iron Swords to upgrade directly from Stone, as a bypass to Copper
Other Changes
- You can now see ability damage in /stats
- Standardized stats and rarity lore across all armor, tools, and weapons
- Removed /locateplayer command
- Added /r (to reply to people)
- Improved manhunt hints
- Intelligence HUD only sends every 20 ticks, or when intelligence is updated from meleeing an enemy
Bug Fixes
- Fire Protection, Projectile Protection, and Blast Protection now actually do something
- Removed some unnecessary item lore
- Fixed being able to upgrade a Diamond Manhunt Hyperion in a Smithing Table
- Fixed being unable to repair armor and tools in the anvil with their base material
1.5.0
Manhunt Mode Changes
Speedrunner Hints
- You can configure the plugin to give the speedrunner a hunt for the beginning of the run.
- This locates the nearest Point of Interest and gives them a direction, a direction and the type of structure, or coordinates and the type of structure. By default, a direction and type of structure is given to the runner.
Manhunt Specific Balancing
- Manhunt Hyperion attack speed 100 --> 2
- The entire Wither Impact ability now has a cooldown, dependant on the tier of the Hyperion
- T6 enchantments now have limits to how many spawn (this can be toggled on/off in the config)
- Hunters that die now have their Hyperion downgraded one tier, instead of losing it.
- Picking up a higher-tier hyperion now directly upgrades your highest tier hyperion
- Picking up more of the same-tier hyperion as your max gives you a spare
- Readjusted Manhunt Hyperion ability and raw damage values
Armor Rebalancing (again)
- Armor 20 points and lower use -4% per armor
- Armor 21 points and higher first uses -80%, then for every point above it reduces the remaining 20% as follows: k / (k + 5)
- Iron Armor: 3/6/5/2 --> 3/5/5/2 armor
- Diamond Armor: 3/8/7/3 --> 4/7/6/3 armor
- Netherite Armor: 4/10/7/4 --> 5/8/7/5 armor
- Elytra: 4 --> 3 armor
- Warden Helmet: 5 --> 7 armor
- Crown of the Wither King: 4.5 --> 6 armor
- Necron Elytra: 10 --> 8 armor
- Primal Dragon Chestplate: 10.5 --> 9 armor
- Goldor Leggings: 7.5 --> 9 armor
- Necromancer Lord Legginngs: 7 --> 8 armor
- Maxor Boots: 4.5 --> 6 armor
- Full Set (defense build): 31 armor
- Full Set (dps build): 29 armor
- A "full" armor bar (visually) is now 25 armor instead of 20
Other Plugin Changes
- Armor and Damage are now shown in the
/statsmenu - Attempted to fix lag caused by multiple dropped items
- Chest loot is now dependant on the world seed and the chest's specific location
- Blocks and entities with right click interactions now take priority over abilities
Balance Changes
- T6 and T7 enchants now cost significantly more levels to apply
- Completely removed the anvil penalty
- Adjusted the way the Ender Dragon takes knockback to be similar to vanilla
Bug Fixes
- You can no longer apply Protection to a normal Elytra
- Fixed boats and other vehicles not taking knockback
- Attempted to fix double clicking in custom menus causing multiple actions to fire
1.5.0 pre-1
Minecraft Manhunt
- This plugin now supports a Minecraft Manhunt match with a balanced Hyperion!
- All players start with a Stick Manhunt Hyperion. It can be upgraded all the way to a Netherite Manhunt Hyperion!
New Items
- Manhunt Compass
- Manhunt Hyperion, with 8 tiers (Stick, Wooden, Cobblestone, Copper, Iron, Gold, Diamond, Netherite)
- You can technically upgrade the Manhunt Hyperion to a regular Hyperion, but I don't think matches will last long enough for that.
Commands
/manhunt speedrunner <add | remove> <player>adds or removes a player from the speedrunner team. All other players are assumed to be hunters/manhunt teamslists the current teams/manhunt resetdisables manhunt modifiers for now and removes all manhunt items/manhunt startgives everyone manhunt items and enables manhunt modifiers
SPECIAL PLUGIN RULES DURING MANHUNT
- Locator bar is disabled
- Intelligence regen & max intel is severely reduced. The specific amount depends on your Manhunt Hyperion tier. Higher tiers grant more max intel & faster intel regen.
- You can only regain Intelligence from hitting players on the opposite team.
- All Piglin Brutes are replaced with Piglins
- Ender Pearls from Piglins are reverted to 1.16.1 rates
Other Plugin Chnages
- Refactored lore on items to take directly from the attributes.
- Fixed some incorrect item stats due to the above change
- Added support for Skyblock ID on items. This makes certain mods & texture packs work with this plugin.
- Disallowed teleporting outside the world border with AOTV and Wither Impact
- Hyperion Implosion damage changed from 61% rounded up --> 60% of melee damage
- Sword of Bad Health now correctly removes 10% of health
- Attempted to fix some weird bounciness with Terminator arrows
- Fixed anvils giving players 1 level when combining two items instead of removing levels
- Strength potion effect nerfed +3 --> +2 damage per level
- Adjusted critical hits to use a definition closer to vanilla (you can still crit while sprinting)
- Critical hits should work with enchantments now
- Shield damage blocked 60% --> 66.66666%
- Shields can now be disabled with Axes via vanilla rules
- Sprint-knockback bonus KB 1.2x --> 1.5x
- Backported a 26.3 fix for dragon neck not taking 4x damage
- Inventory item updates are now more aggressive
1.4.0
Bug Fixes
- Fixed speed in /stats showing the wrong amount if sprinting
- Fixed lore calculations sometimes being incorrect
Balance Changes
- Adjust Ice Spray Wand to use the attribute directly; walk speed -60% --> -50%
- Critical hits can now proc while sprinting
- Critical hits now have conditions similar to vanilla (except sprinting)
- Critical hits now include enchantment damage
- Adjusted Sharpness +1 per level --> +0.75 per level (+1 for Sharpness VII)
- Adjusted Smite and Bane of Arthropods +2 per level --> +1.5 per level (+2 for Smite/Bane VII)
- You can no longer regenerate mana in the safe zone of a Free-for-All Arena
Other Changes
- Adjusted /pvploadout menu to use your actual inventory to represent the loadout's inventory
1.4.0 pre-3
New Features
- Added an option for a minimum amount of Intelligence someone will respawn with in the Free-For-All Arena (default 50)
Bug Fixes
- Fixed a duplication exploit with the pvp loadout menu
- Gyrokinetic Wand no longer works on Withers and Ender Dragons
- Terminator arrows should no longer be stopped by falling blocks
- Dragon Breath should no longer aggro endermen
- Knockback no longer cancels the current momentum of entities in the air
- You should no longer be able to farm intelligence during immunity phases in PvP
- Fall Damage is correctly reduced by 1
- Fixed certain things spawning at the highest Y level instead of the closest valid Y level
- Fixed certain things being able to spawn "stuck" due to a low ceiling
- Anvils from Sadan should no longer stay in the world
- Maybe fixed a Storm softlock
- Fixed loadout items not automatically picking up balance changes
Balance Changes
- Maxor Boots x2.4 speed --> x2 speed
- Warden Helmet -33% speed --> -25% speed
- Wither Impact mana cost 12 --> 15
- Wither Impact shield 12 --> 10
- Wither Impact damage 51% --> 61% of melee
- Sword Piglins damage -25%
- Free-For-All PvP arena now ignores totems
1.4.0 pre-2
Bug Fixes
- Fixed being able to use abilities in spectator mode
- Fixed certain chat commands not being unregistered if the chat feature was turned off
- Changed PvP events to actual Events (decoupling)
1.4.0 pre-1
Duels and Balancing
You can now set up Duels with the plugin!
What are duels?
Duels are a way to fairly conduct 1v1 fights with the plugin's items. Previously, you had to manually enforce rules such as max totems or starting mana. This feature completely removes that need, giving each player their desired kit and setting their mana automatically.
What are the types of duels?
There are two types: 1v1 and Free-For-All. The 1v1 duel is just that: two players going at each other until one dies. The Free-For-All is a dedicated area on the server where players can join and try to get as many kills as possible using their current gear.
How do I set this up?
Simply edit the config.yml within the plugin's config folder and you're all set! Note that for best results it is recommended to have a build within the world.
Other Plugin Changes
UPDATED TO MINECRAFT 26.2
THIS IS NOW A PAPERMC PLUGIN, SPIGOT IS NO LONGER SUPPORTED
NEW
Commands
/eq - opens a lightweight equipment menu, mimicking Hypixel SkyBlock's /eq (now /stats)
/duel - duel another player on the server
/joinarena and /leavearena - teleport to and from the Free-For-All arena
/pvpstats - view your PvP stats on the current server
/pvptop - view the top PvP'ers on the server
/pvploadout - edit your 1v1 loadout
Items
Sword of Bad Health
Take 1 Heart of damage to increase your damage by 10% for 5 seconds (unobtainable in survival)
Other Changes
- Greatly reduced the amount of particles of a lot of things
- Attempted to reduce lag spikes due to the mob rename
- The chat plugin is now configurable. If you have another chat plugin, disable this plugin's custom chat
- Trying to use an ability on cooldown now tells you how much longer it is on cooldown for
Bug Fixes
- Gyrokinetic Wand no longer forces rotation of entities
- Gyrokinetic Wand no longer moves players in Creative or Spectator
- Terminator arrows hitting on the same tick no longer eat the knockback of other arrows
- Fixed Totem of Undying sound not playing
- Hitting an enemy with Ranged damage while falling should no longer inflict extra knockback
- Mining the Voidgloom Seraph's beacon with the Divan's Pickaxe should now actually be faster
- Fixed normal mode meloG norI setting health to incorrect amounts
- Voidcrazed Seraph beacon should correctly clean itself up after the boss dies
- Fixed Storm's skull spam not tracking players (again)
Balance Changes
- Maxor Boots: Speed nerfed 4x --> 2.4x
- Warden Helmet: Speed reduction reduced -50% --> -33%
- Holy Ice: Mana cost 25 --> 20
- Ice Spray: Debuff increased -10% --> -15% damage
- Wand of Atonement: Ticks per heal reduced 15 --> 12 (total heal increased 5 --> 6)
- Smite/Bane: Bonus damage per level decreased +2.5 --> +2
- Wither Impact: Shield damage reduction increased -10% --> -15%
- Enderman bosses no longer take water damage
- All bosses can now move through water much faster
- Hard Mode Sadan's submobs should no longer run far far away and softlock the fight
- Voidcrazed Seraph beams range 16 --> 24 blocks; being outside this range inflicts lots of damage
Knockback Changes
- Attacker speed is no longer considered; instead, a 20% KB increase is applied if the attacker is sprinting
- Terminator arrow KB increased 25% --> 33% (3 terminator arrows hitting = full kb from a normal bow arrow)
- Vertial knockback is now only reduced by the KB resistance attribute
- Horizontal knockback adjusted to be a lot more reasonable (i.e. significantly increased)
1.3.0_2
- Removed old GitHub workflow
- Overleveled enchantments now correctly change item lore
- Fixed Spear damage causing scary warnings
- Fixed death messages from certain sources printing out JSON
SHA256: f48d3409722f50f94a6bbc0667e7f710b5904c9e945229a0a44996095dc64a8d