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@strad-dev strad-dev released this 14 Mar 00:36
· 89 commits to main since this release

Hard Mode Official Release

In the works for months, here is the official release of Hard Mode!

Thought the original bosses were too easy? Chug a bad omen bottle! You are in for a bad time, however...

For full changes, look through the pre-release change log

Changes since 1.3.0 pre-6

General Changes

  • All vanilla chat commands are overwritten by my plugin to stop Microshit's chat reporting.
  • You can no longer farm infinite XP by disenchanting custom items.
  • Further support for DiscordSRV features

Armor Overhaul (again)

  • Completely removed Armor Toughness as a stat.
  • Only Armor is effective now. Armor below 15 points uses the standard 1.8 formula of -4% damage per point. Armor above 15 points uses a new formula: 1.0 / (1.0 + 0.00014666 * Math.pow(armor, 3.409));
  • Full Netherite armor is 25 armor points, with the chestplate getting +2 bonus points over Diamond and the rest of the armor getting +1. This leads to around 89.5% damage reduction.
  • SkyBlock armor now uses this system as well, with the following:
    • Elytra: 0 --> 4
      • Dev note: This is to prevent Elytra not completely demolishing your EHP while still making you a lot more vulnerable to damage
    • Goldor Pants: 6 --> 7.5
    • Maxor Boots: 3 --> 4.5
    • Necromancer Lord Pants: 6 --> 7
    • Necron Elytra: 8 --> 10
    • Primal Dragon Chestplate: 8 --> 10.5
    • Warden Helmet: 3 --> 5
    • Crown of the Wither King: 3 --> 4.5

Balance Changes

Wand of Restoration

  • Cooldown 80 --> 100
  • Heal starts on tick 0
  • Directly heals 1 HP every 1.25 seconds for 2.5 seconds (total 3 HP healed)

Wand of Atonement

  • Cooldown 80 --> 100
  • Heal starts on tick 0
  • Directly heals 1 HP every 0.75 seconds for 3 seconds (total 5 HP healed)

Enchantments

  • Smite VII and Bane of Arthropods VII now exist
  • Smite and Bane are now RNGs from the Revenant/Atoned Horror and the Tarantula/Primordial Broodfather. Level VI is dropped from Normal Mode, and Level VII is dropped from Hard Mode.
  • Feather Falling now reduces fall damage by 16% per level, up to -80% at Level 5, to account for the removal of Armor Toughness.
  • Wind Burst now works

Bosses (Easy Mode)

  • Revenant Horror
    • Damage corrected 19 --> 20
    • AOE no longer deals knockback
  • Sadan
    • Damage corrected 31 --> 30
  • Tarantula Broodfather
    • Damage 8 --> 10
  • Voidgloom Seraph
    • AOE Damage 12 --> 15
    • AOE no longer deals knockback
  • Zealot
    • Damage 18 --> 20

Bosses (Hard Mode)

  • Atoned Horror
    • Damage 24 --> 1
    • TNT when damaging a player Damage 20 --> 39
      • Developer Note: This is intended to make the TNT more punishing when you get hit.
    • Ambient TNT damage 25 --> 30
    • Ticks per heal 8 --> 7
  • Primordial Broodfather
    • Conjoined Brood Damage 30 --> 35
    • Main boss damage 15 --> 16
  • Sadan
    • Certain attacks no longer deal knockback
    • The Giant One LASR damage cooldown 4 --> 5, damage per proc 10 --> 11 (total damage 110 --> 99)
    • The Giant One Damage corrected 99 --> 100
  • Voidcrazed Seraph
    • HP 999 --> 1666
    • Damage 50 --> 55
    • AOE no longer deals knockback
    • Yang Glyphs start 666 --> 1111
    • Added more dings and a countdown before the Glyph explodes
    • Enderman speed with active Glyph 0.333 --> 0.1
    • Glyph damage 500 --> 1000
    • Glyph damage radius 32 --> 64
    • Broken Heart Radiation trigger 499 --> 833
    • Broken Heart Radiation now only checks damage every 10 ticks
    • Broken Heart Radiation collision radius 0.8 --> 1.2 blocks
    • Probably fixed a case where Broken Heart Radiation instantly kills
  • Zealot Brusier
    • HP 650 --> 999
    • Damage 30 --> 45
    • Teleport damage 20 --> 30

Miscellaneous Balancing

  • Knockback enchantment adds slightly less bonus KB
  • Bosses can no longer enter vehicles and are ejected from vehicles when summoned.
  • Bosses can no longer pick up your items

Miscellaneous Changes

  • Vanilla totem animation now plays properly
  • Removed all references to "Wither King Dragon"
  • Removed an expensive check every time a mob spawned in the world
  • Extended the detection range of Primal Dragon to 128 blocks
  • SkyBlock items will now refresh their data every time you pick them up or place them, in addition to when they get picked up and when you log in.
  • Removed bogus data stripper and anvil fixer (THANKS FIRMAMENT)

Bug Fixes

  • Fixed Mace not showing particles and not resetting fall damage
  • Fixed Sweeping Edge damaging the attacker's weapon more than necessary
  • Fixed SOME boss attacks having infinite range
  • Fixed Spears not having the correct death message
  • Fixed certain boss mobs doing friendly fire
  • Fixed boss mobs being affected by difficulty multipliers
  • Fixed campfires not dealing damage
  • Fixed Tears & Lava Chicken music discs not dropping
  • Fixed Name Tag advancements not proc'ing
  • Fixed Feather Falling V being impossible to craft... again......
  • Fixed some instances of damage not being applied to the correct entity.
  • Fixed Hard Mode meloG norI sound being incorrect
  • Fixed Zealot Brusier printing the incorrect boss name into the server log
  • Fixed an issue with Storm and certain Dragons not applying their bonus damage to the target.
  • Wither King henchman checker only runs every 20 ticks to avoid a ConcurrentModificationException
  • Fixed a lot of weird glitches and issues with the anvil

Hotfixes So Far

  • Fix KB resistance not being properly readded if it was stripped
  • Fix Feather Falling only doing -20% as opposed to the intended -80%

SHA-256 Hash for this release: 42d9cfee881b079072dd998037c16759863d464a1b51d331c4e27e8a04dd8f69
Thought I might as well start putting these here.