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1.3.0
Hard Mode Official Release
In the works for months, here is the official release of Hard Mode!
Thought the original bosses were too easy? Chug a bad omen bottle! You are in for a bad time, however...
For full changes, look through the pre-release change log
Changes since 1.3.0 pre-6
General Changes
- All vanilla chat commands are overwritten by my plugin to stop Microshit's chat reporting.
- You can no longer farm infinite XP by disenchanting custom items.
- Further support for DiscordSRV features
Armor Overhaul (again)
- Completely removed Armor Toughness as a stat.
- Only Armor is effective now. Armor below 15 points uses the standard 1.8 formula of -4% damage per point. Armor above 15 points uses a new formula: 1.0 / (1.0 + 0.00014666 * Math.pow(armor, 3.409));
- Full Netherite armor is 25 armor points, with the chestplate getting +2 bonus points over Diamond and the rest of the armor getting +1. This leads to around 89.5% damage reduction.
- SkyBlock armor now uses this system as well, with the following:
- Elytra: 0 --> 4
- Dev note: This is to prevent Elytra not completely demolishing your EHP while still making you a lot more vulnerable to damage
- Goldor Pants: 6 --> 7.5
- Maxor Boots: 3 --> 4.5
- Necromancer Lord Pants: 6 --> 7
- Necron Elytra: 8 --> 10
- Primal Dragon Chestplate: 8 --> 10.5
- Warden Helmet: 3 --> 5
- Crown of the Wither King: 3 --> 4.5
- Elytra: 0 --> 4
Balance Changes
Wand of Restoration
- Cooldown 80 --> 100
- Heal starts on tick 0
- Directly heals 1 HP every 1.25 seconds for 2.5 seconds (total 3 HP healed)
Wand of Atonement
- Cooldown 80 --> 100
- Heal starts on tick 0
- Directly heals 1 HP every 0.75 seconds for 3 seconds (total 5 HP healed)
Enchantments
- Smite VII and Bane of Arthropods VII now exist
- Smite and Bane are now RNGs from the Revenant/Atoned Horror and the Tarantula/Primordial Broodfather. Level VI is dropped from Normal Mode, and Level VII is dropped from Hard Mode.
- Feather Falling now reduces fall damage by 16% per level, up to -80% at Level 5, to account for the removal of Armor Toughness.
- Wind Burst now works
Bosses (Easy Mode)
- Revenant Horror
- Damage corrected 19 --> 20
- AOE no longer deals knockback
- Sadan
- Damage corrected 31 --> 30
- Tarantula Broodfather
- Damage 8 --> 10
- Voidgloom Seraph
- AOE Damage 12 --> 15
- AOE no longer deals knockback
- Zealot
- Damage 18 --> 20
Bosses (Hard Mode)
- Atoned Horror
- Damage 24 --> 1
- TNT when damaging a player Damage 20 --> 39
- Developer Note: This is intended to make the TNT more punishing when you get hit.
- Ambient TNT damage 25 --> 30
- Ticks per heal 8 --> 7
- Primordial Broodfather
- Conjoined Brood Damage 30 --> 35
- Main boss damage 15 --> 16
- Sadan
- Certain attacks no longer deal knockback
- The Giant One LASR damage cooldown 4 --> 5, damage per proc 10 --> 11 (total damage 110 --> 99)
- The Giant One Damage corrected 99 --> 100
- Voidcrazed Seraph
- HP 999 --> 1666
- Damage 50 --> 55
- AOE no longer deals knockback
- Yang Glyphs start 666 --> 1111
- Added more dings and a countdown before the Glyph explodes
- Enderman speed with active Glyph 0.333 --> 0.1
- Glyph damage 500 --> 1000
- Glyph damage radius 32 --> 64
- Broken Heart Radiation trigger 499 --> 833
- Broken Heart Radiation now only checks damage every 10 ticks
- Broken Heart Radiation collision radius 0.8 --> 1.2 blocks
- Probably fixed a case where Broken Heart Radiation instantly kills
- Zealot Brusier
- HP 650 --> 999
- Damage 30 --> 45
- Teleport damage 20 --> 30
Miscellaneous Balancing
- Knockback enchantment adds slightly less bonus KB
- Bosses can no longer enter vehicles and are ejected from vehicles when summoned.
- Bosses can no longer pick up your items
Miscellaneous Changes
- Vanilla totem animation now plays properly
- Removed all references to "Wither King Dragon"
- Removed an expensive check every time a mob spawned in the world
- Extended the detection range of Primal Dragon to 128 blocks
- SkyBlock items will now refresh their data every time you pick them up or place them, in addition to when they get picked up and when you log in.
- Removed bogus data stripper and anvil fixer (THANKS FIRMAMENT)
Bug Fixes
- Fixed Mace not showing particles and not resetting fall damage
- Fixed Sweeping Edge damaging the attacker's weapon more than necessary
- Fixed SOME boss attacks having infinite range
- Fixed Spears not having the correct death message
- Fixed certain boss mobs doing friendly fire
- Fixed boss mobs being affected by difficulty multipliers
- Fixed campfires not dealing damage
- Fixed Tears & Lava Chicken music discs not dropping
- Fixed Name Tag advancements not proc'ing
- Fixed Feather Falling V being impossible to craft... again......
- Fixed some instances of damage not being applied to the correct entity.
- Fixed Hard Mode meloG norI sound being incorrect
- Fixed Zealot Brusier printing the incorrect boss name into the server log
- Fixed an issue with Storm and certain Dragons not applying their bonus damage to the target.
- Wither King henchman checker only runs every 20 ticks to avoid a ConcurrentModificationException
- Fixed a lot of weird glitches and issues with the anvil
Hotfixes So Far
- Fix KB resistance not being properly readded if it was stripped
- Fix Feather Falling only doing -20% as opposed to the intended -80%
SHA-256 Hash for this release: 42d9cfee881b079072dd998037c16759863d464a1b51d331c4e27e8a04dd8f69
Thought I might as well start putting these here.