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Gameplay Changes

Stradivarius Violin edited this page Oct 15, 2024 · 12 revisions

Damage & Health

  • Item lore in custom items act as if the server was in 1.8, meaning a weapon with +9 Base Damage actually does 10 damage.
  • Saturation does not grant bonus healing speed. All natural healing is capped at 80 ticks per half-heart of healing.
  • Sweeping Edge will not proc without the enchantment present.
  • All mobs drop double EXP.
  • All bosses drop 10x EXP.

Armor

  • Each point in the normal armor bar reduces damage taken by 3.75%. Effective against MELEE, RANGED, PLAYER_MAGIC, ENVIRONMENTAL, and IFRAME_ENVIRONMENTAL damage.
  • Each point in Armor Toughness above 8 reduces damage taken by 10%. Effective against all damage.
  • Each level of Protection reduces damage taken by 3%. Effective against all damage.
  • Each level of Feather Falling reduces fall damage taken by 10%.
  • Each level of Resistance reduces damage taken by 20%. Effective against all damage.
  • Shields act like 1.8 sword blocking: Blocking with a shield reduces damage taken by 50%. Effective against MELEE, RANGED, and PLAYER_MAGIC damage, in addition to preventing status effects from being inflicted on the player.
  • All damage reductions are multiplicative with each other.

Intelligence

  • Players naturally regain 1 Intelligence every 100 ticks.
  • Players gain 1 Intelligence every time they hit a boss or hostile mob.
  • A maximum of 2500 Intelligence can be held at a time.

Misc Changes

  • Firing a Terminator will remove all Arrows (of any type) from your inventory.
  • God Apples are craftable.

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