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More Faithful 0.7.1
Play: download MoreFaithful-0.7.1.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.
Turning a mod off: every mod starts on. In the game: Options > More Faithful... > Mods... (Still Faithful... when every mod is off). Each mod's page has an Enabled switch, which takes effect the next time you launch. With every one off, it plays exactly as Still Faithful does.
What it carries: the Faithful Library 0.7.1's mods on Still Faithful 0.7.1, on Old Faithful 0.2.6 and Pure Faithful 0.1.6, with those releases' mods and LWJGL byte for byte.
Servers: MoreFaithful-server-0.7.1.zip is Still Faithful's server package with the server-side mods on in mods/. With Water Bottles, Alchemy, Blue Flowers, Explosive Arrows, Feather Lure and Buried Towers on, a server refuses players without them, vanilla clients and the editions' own packs included; More Faithful has them. Move a jar out of mods/ before the first start to leave it off. The README inside says more.
Updating: import this zip as a new instance and copy your worlds (.minecraft/saves) and .minecraft/config from the old one, but not your old .minecraft/mods-library/selection.txt: the new one has every mod on. If you'd switched mods off or added one yourself, the README says what to do.
0.7.1
On the Faithful Library 0.7.1 and Still Faithful 0.7.1, on Old Faithful 0.2.6 and Pure Faithful 0.1.6.
- Buried Towers: cocoa beans turn up in the towers' chests, among the food and supplies of the upper floors, a bean or a few at a time, in about two towers in three. Beta's only cocoa beans were in its dungeons' chests, and the towers take the dungeons' place, so new land had none, and with that no cookies and no brown dye. Towers in land already made keep the chests they have: the beans are in towers made from now on.
- From Pure Faithful 0.1.6: the bow, doors opening and closing, and explosions sound as they did in beta, where launchers today give later recordings. Beta's bow and doors, which Mojang no longer offers, are fetched once from Modification Station's archive of beta's files. Pure Faithful's changelog has the detail.
SHA-256:
7b348ef36da5f37c02ca654c9ec72208b21a31ef50a211fdc8a66b37d009de10 MoreFaithful-0.7.1.zip
e8a30bf47307fbf34c30d071a153975330f1d8b5cfbe95b01733e250637a088c MoreFaithful-server-0.7.1.zip
More Faithful 0.7.0
Play: download MoreFaithful-0.7.0.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.
Turning a mod off: every mod starts on. In the game: Options > More Faithful... > Mods... (Still Faithful... when every mod is off). Each mod's page has an Enabled switch, which takes effect the next time you launch. With every one off, it plays exactly as Still Faithful does.
What it carries: the Faithful Library 0.7.0's mods on Still Faithful 0.7.0, on Old Faithful 0.2.5 and Pure Faithful 0.1.5, with those releases' mods and LWJGL byte for byte.
Servers: MoreFaithful-server-0.7.0.zip is Still Faithful's server package with the server-side mods on in mods/. With Water Bottles, Alchemy, Blue Flowers, Explosive Arrows, Feather Lure and Buried Towers on, a server refuses players without them, vanilla clients and the editions' own packs included; More Faithful has them. Move a jar out of mods/ before the first start to leave it off. The README inside says more.
Updating: import this zip as a new instance and copy your worlds (.minecraft/saves) and .minecraft/config from the old one, but no longer your old .minecraft/mods-library/selection.txt. The entry below says what to do if you'd switched mods off or added one, and the README says more.
0.7.0
On the Faithful Library 0.7.0 and Still Faithful 0.7.0, on Old Faithful 0.2.5 and Pure Faithful 0.1.5.
- Pickup Reach, a new rule of World Rules, on in new worlds and in worlds you already have: you pick up items from half a block above and below you as well, so something on top of a two-block step beside you comes to you without a jump, and riding a boat, a minecart or a pig, from all round what you ride, as in later versions. Turn it off on World Rules' page for beta's reach.
- From Still Faithful, Boat Steering: boats steer as in later versions, A and D turning the boat and your view with it, W paddling it the way it faces, up to 6.5 blocks a second where beta's reached about 5.8; a boat you place faces the way you look. With it, from Old Faithful, Riding Look: on a server, others see your head turn while you ride, and a server with Boat Steering steers your boat. Players joining with a game without Riding Look paddle as in beta. Still Faithful's changelog has the detail.
- From Still Faithful, Boat Handling: boats no longer bob up and down at the surface. A boat settles after a bob or two and stays put, about as high in the water as before, and your view with it.
- From Still Faithful, Held Attack: holding the button to attack or mine no longer hits whatever comes under the crosshair, such as the animal behind a block you've just mined: a hold goes on hitting only what you clicked. Still Faithful's changelog has the detail.
- From Old Faithful 0.2.5, through Still Faithful: mobs at the edges of the screen stay drawn while any part of them is in view, where beta dropped them while a head, arms or tentacles still showed; and a correction to the fix that sends a server's chunks nearest first. Old Faithful's changelog has the detail.
- Feather Lure, a new mod, on: a fishing rod and a feather make a Lured Fishing Rod, as worn as the rod was, and fish bite on it twice as often; its bobber shows a small feather over the hook. Each fish you catch has a 1 in 8 chance of taking the feather, leaving you a plain fishing rod, just as worn. Two lured rods mend into one, but a lured rod and a plain one don't. The server package has it on as it comes, so it now refuses players without it; the pack has it.
- Updating, from any earlier version: copy your worlds and
.minecraft/configfrom the old instance, but no longer your old.minecraft/mods-library/selection.txt, which earlier entries told you to copy. The new one has every mod on, Feather Lure included. If you'd switched mods off, switch them off again in Options > More Faithful... > Mods..., then restart the game before you open a world. If you'd added a mod yourself (Wary Creepers, say), copy its jar into the new.minecraft/mods-libraryand add its line to the newselection.txtagain.
SHA-256:
ed001a976b6104c1a1cd1cd63dbb115c308d348dd0b7a7c54774ac6ce7230991 MoreFaithful-0.7.0.zip
ab5baeb32ce4b66c6672a5fbb67c931fb34cac00d1a23b49ecc4cfa6499e5ef2 MoreFaithful-server-0.7.0.zip
More Faithful 0.6.1
Play: download MoreFaithful-0.6.1.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.
Turning a mod off: every mod starts on. In the game: Options > More Faithful... > Mods... (Still Faithful... when every mod is off). Each mod's page has an Enabled switch, which takes effect the next time you launch. With every one off, it plays exactly as Still Faithful does.
What it carries: the Faithful Library 0.6.0's mods on Still Faithful 0.6.1, on Old Faithful 0.2.4 and Pure Faithful 0.1.5, with those releases' mods and LWJGL byte for byte.
Servers: MoreFaithful-server-0.6.1.zip is Still Faithful's server package with the server-side mods on in mods/. With Water Bottles, Alchemy, Blue Flowers, Explosive Arrows and Buried Towers on, a server refuses players without them, vanilla clients and the editions' own packs included; More Faithful has them. Move a jar out of mods/ before the first start to leave it off. The README inside says more.
Updating: import this zip as a new instance and copy your worlds from the old instance's .minecraft/saves (and, to keep your switches and settings, .minecraft/mods-library/selection.txt and .minecraft/config). The entry below has what that means for this version, and the README says more.
0.6.1
On the Faithful Library 0.6.0 and Still Faithful 0.6.1, on Old Faithful 0.2.4 and Pure Faithful 0.1.5. The pack now carries Still Faithful 0.6.1; the library's mods are unchanged. From Still Faithful 0.6.1: a skeleton riding a spider no longer shoots its own spider when it shoots down at you. Since Still Faithful 0.6.0, the steeper the shot, the more of its arrows hit the spider, nearly all of them when it was well above you and close by. Still Faithful's changelog has the detail.
SHA-256:
3024320253b7a15ab799a3d56ef05929574c8edc3a57bc283a8357137e72289f MoreFaithful-0.6.1.zip
0a616c51337c9f9cc716338723dadc93d1833ff16304abdeb9320e228db9f75e MoreFaithful-server-0.6.1.zip
More Faithful 0.6.0
Play: download MoreFaithful-0.6.0.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.
Turning a mod off: every mod starts on. In the game: Options > More Faithful... > Mods... (Still Faithful... when every mod is off). Each mod's page has an Enabled switch, which takes effect the next time you launch. With every one off, it plays exactly as Still Faithful does.
What it carries: the Faithful Library 0.6.0's mods on Still Faithful 0.6.0, on Old Faithful 0.2.4 and Pure Faithful 0.1.5, with those releases' mods and LWJGL byte for byte.
Servers: MoreFaithful-server-0.6.0.zip is Still Faithful's server package with the server-side mods on in mods/. With Water Bottles, Alchemy, Blue Flowers, Explosive Arrows and Buried Towers on, a server refuses players without them, vanilla clients and the editions' own packs included; More Faithful has them. Move a jar out of mods/ before the first start to leave it off. The README inside says more.
Updating: import this zip as a new instance and copy your worlds from the old instance's .minecraft/saves (and, to keep your switches and settings, .minecraft/mods-library/selection.txt and .minecraft/config). The entry below has what that means for this version, and the README says more.
0.6.0
On the Faithful Library 0.6.0 and Still Faithful 0.6.0, on Old Faithful 0.2.4 and Pure Faithful 0.1.5.
Sitting wolves keep watch, and Wary Creepers is out of the pack. Creepers no longer keep away from jack-o'-lanterns: what keeps a place safe is a wolf you've sat there, and it deals with whatever monster it sees, at a price.
- Sitting Wolves Watch, a new rule of Wolf Packs, on in worlds you already have too. A sitting wolf goes for a monster it sees within 8 blocks, follows it no further than 16 from its spot, then walks back to where it sat and sits down again, whether you're there or not (if it can't get back, it sits where it ends up). It doesn't see through a wall, glass or leaves, and sees over a fence only from a little way back; it takes on only what it sees from its seat, so where you sit it decides what it guards. It leaves a spider alone by day and a calm pig zombie.
- It costs wolves, or food. Wolves on watch get hurt and don't heal by themselves. A creeper bitten by a wolf on watch turns on that wolf and blows up beside it; with Mobs Break Blocks off, as new worlds here start, that hurts the wolf and not your walls. One bitten by a wolf at your side still keeps coming for you.
- A wolf that can't get to a monster it sees stays sitting and growls, so one sat up a ledge four blocks high (a wolf will drop three) is out of the fighting and still an alarm.
- A sitting wolf hit by a monster or another player, or that gets up because something hurt you, as in beta, goes back to its spot when that fight is over, where it used to stay up and follow you. Your click stands it up for good, as ever.
- Wary Creepers is gone from the pack and its server package. Nothing in a world changes: it added no blocks or items, and lanterns are lanterns. The mod itself is unchanged in the Faithful Library's release, and the library's README says how to put the jar back into this pack if you want both.
World Rules' Day Length rule is gone. It made a day two or three times as long, and it had faults that weren't worth what mending them would take. A world that had a longer day opens as before and has beta's day again: the sun goes to where the world's own time puts it, so the hour jumps once, and nothing else in the world changes.
New worlds start with More Faithful's own rules, where they started with beta's. In a world made from this version on, unless you choose otherwise on Create World's World Rules... page:
- Mobs Break Blocks is off: creepers and ghast fireballs still hurt, and leave the world alone.
- Blasts Destroy Items is off: an explosion throws items lying on the ground and destroys none.
- Sleeping is off: a bed sets your respawn point, at any hour, and the night goes on.
- Monster Light is Dark Only: no monster appears in any torch or lava light, where beta's appear in dim light. Spawners stay as beta's.
- Apple Drops is on: oak leaves sometimes drop an apple.
- Falling Hit Bonus is off: no half heart more on a hit.
- Bows Wear Out is on: a bow lasts 385 shots.
The other rules start as before: Keep Inventory off, Weather normal, Natural Monsters on. Every one can still be changed, for a world you're about to make on Create World's page and for the one you're in on World Rules' page in the settings.
Worlds you already have keep their rules. One made in 0.5.0 or before, or brought from anywhere else, keeps the rules it has; to give it the new ones, set them on World Rules' page in the settings while you're in it. Sitting Wolves Watch is new, so it's on there too, and in such a world Mobs Break Blocks is still on unless you turned it off: a creeper that turns on a watching wolf breaks what's round it. If you'd rather it didn't, turn one of the two off on its page in the settings (where a world's rules are locked, unlock them first: the README says how, under World Rules).
What new worlds start with is your game's own, and an update doesn't change it. The first time your game meets a rule, it takes the pack's choice for it and keeps it in .minecraft/config/faithful-rules.properties, a line a rule. After that only you change it, on Create World's page. So when a later version of More Faithful comes and you copy your .minecraft/config into its instance, your new worlds go on starting as they did, even where that version chooses differently, and only a rule that's new in it starts as the pack chose. A fresh instance, without your old config, starts with that version's choices.
Updating from 0.5.0: import the new zip as a new instance and copy your worlds from the old one's .minecraft/saves, and .minecraft/mods-library/selection.txt and .minecraft/config to keep your switches and settings. With the old selection.txt, the title screen says once that wary-creepers.jar is gone and wasn't loaded: that's Wary Creepers having left the pack, and nothing is wrong. 0.5.0 kept a rule for new worlds only once you had changed it on Create World's page, so those stay as you set them (a tower style too), and every rule you hadn't touched there starts with the choices above.
The server package starts a new world the same way. The pack's choices are in pack.properties, beside the start scripts, and the server writes them to config/faithful-rules.properties at its first start. To start a new world differently, put your own lines in that file before the first start (rule.world-rules.sleeping=true), or use /rule after it. A world the server already has keeps its rules. This is the pack's choice, not the World Rules mod's: on its own, in another setup, its rules still start as beta's.
Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
SHA-256
e1e94c5574a271fe14ff9055c19199c3632d2d76b7621603f2cb7896c1c012f8 MoreFaithful-0.6.0.zip
d9222fb09bcc9a1a12254b19a0ae15c5da58e31d72a2b2f0af5ce3ae9e9ebb71 MoreFaithful-server-0.6.0.zip
More Faithful 0.5.0
Play: download MoreFaithful-0.5.0.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.
Turning a mod off: every mod starts on. In the game: Options > More Faithful... > Mods... (Still Faithful... when every mod is off). Each mod's page has an Enabled switch, which takes effect the next time you launch. With every one off, it plays exactly as Still Faithful does.
What it carries: the Faithful Library 0.5.0's mods on Still Faithful 0.6.0, on Old Faithful 0.2.4 and Pure Faithful 0.1.5, with those releases' mods and LWJGL byte for byte.
Servers: MoreFaithful-server-0.5.0.zip is Still Faithful's server package with the server-side mods on in mods/. With Water Bottles, Alchemy, Blue Flowers, Explosive Arrows and Buried Towers on, a server refuses players without them, vanilla clients and the editions' own packs included; More Faithful has them. Move a jar out of mods/ before the first start to leave it off. The README inside says more.
From the Faithful Library's packs: import this zip as a new instance and copy your worlds from the old instance's .minecraft/saves (and, to keep your switches, .minecraft/mods-library/selection.txt and .minecraft/config). The README says more, the pack on Old Faithful included.
0.5.0
On the Faithful Library 0.5.0 and Still Faithful 0.6.0, on Old Faithful 0.2.4 and Pure Faithful 0.1.5.
The Faithful Library's pack on Still Faithful is now More Faithful, with its own releases here. Its numbers go on from that pack's, so this is the one after 0.4.0. The mods are the same, all on, each with its switch, and so is the server package. What's new is the name: the title screen says More Faithful 0.5.0, the settings in Options are More Faithful..., and the pack has a seal of its own, crimson with the rim and β in silver. With every mod switched off it's Still Faithful, and says so.
Worlds carry over as they are, since no mod's name or way of saving changed: import the new zip as a new instance and copy your worlds from the old one's .minecraft/saves (and, to keep your switches, .minecraft/mods-library/selection.txt and .minecraft/config). The files are now MoreFaithful-<version>.zip and MoreFaithful-server-<version>.zip, where they were StillFaithful-Library-....
The Faithful Library's pack on Old Faithful is gone. Each of our packs is now the one before it with more: Pure, Old and Still Faithful, then More Faithful. A world from it opens in More Faithful as it was, with Still Faithful's changes on, each of which has a switch under Options > More Faithful... > Changes..., on its Polish pages. The pack's own instance keeps working; to update its mods, replace each jar in its .minecraft/mods-library with the new one from the Faithful Library's release, under the old name (alchemy-0.5.0.jar becomes alchemy.jar). For the mods on Old Faithful without those changes, put them into an Old Faithful instance yourself: the Faithful Library has every mod on its own.
The Faithful Library itself goes on as the mods and Faithful Core as jars on their own, for people's own setups and for writing mods.
Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
SHA-256
489fab210d670fedf9b2d03db3bf2f45c200d36c133b63178a0f5523d4784a5b MoreFaithful-0.5.0.zip
ee5e09b9f7b79b8621499436a7bb3806469d9a392f51dc1e37cb3ecb28820f9c MoreFaithful-server-0.5.0.zip