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Still Faithful 0.7.1

Still Faithful 0.7.1 Pre-release
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@Shoalstone Shoalstone released this 11 Nov 17:46

Play: download StillFaithful-0.7.1.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.7.0: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.7.0.jar in .minecraft/mods with this release's stillfaithful-polish-0.7.1.jar, Old Faithful's four oldfaithful-*-0.2.5.jar with Old Faithful 0.2.6's, and Pure Faithful's four purefaithful-*-0.1.5.jar with Pure Faithful 0.1.6's. Worlds and settings carry over.

What it is: Old Faithful 0.2.6 (beta as it was meant to work, on Pure Faithful 0.1.6) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.6's and Pure Faithful 0.1.6's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.7.1.jar works on its own; for the whole edition add Old Faithful 0.2.6's four mods from its release and Pure Faithful 0.1.6's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.7.1.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.6 and Pure Faithful 0.1.6. Still Faithful's own mod is unchanged.

  • From Pure Faithful 0.1.6: the bow, doors opening and closing, and explosions sound as they did in beta, where launchers today give later recordings. Beta's bow and doors, which Mojang no longer offers, are fetched once from Modification Station's archive of beta's files. Pure Faithful's changelog has the detail.

SHA-256:

89e6f9f53026e768dff55a5541bde641b6f1ba171f8a6ad10941ede226ad0aa3  StillFaithful-0.7.1.zip
052096b67827213f4b5000740372329e9d39f83f9bc46c122efcb15f408ad46c  StillFaithful-server-0.7.1.zip
151eaacd67b550f021e321cab26ea8434c7e828729cfe9d8da2f3471b6edaa0c  stillfaithful-polish-0.7.1.jar

Still Faithful 0.7.0

Still Faithful 0.7.0 Pre-release
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@Shoalstone Shoalstone released this 11 Nov 09:52

Play: download StillFaithful-0.7.0.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.6.1: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.6.1.jar in .minecraft/mods with this release's stillfaithful-polish-0.7.0.jar, and Old Faithful's four oldfaithful-*-0.2.4.jar with Old Faithful 0.2.5's; Pure Faithful's mods are the same as in 0.6.1. Worlds and settings carry over.

What it is: Old Faithful 0.2.5 (beta as it was meant to work, on Pure Faithful 0.1.5) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.5's and Pure Faithful 0.1.5's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.7.0.jar works on its own; for the whole edition add Old Faithful 0.2.5's four mods from its release and Pure Faithful 0.1.5's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.7.0.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.5 and Pure Faithful 0.1.5.

  • Boats steer as in later versions (Boat Steering, a new switch under Polish, on). A and D turn the boat, and your view turns with it; W paddles it forward the way it faces, S backs it slowly, and A or D alone lets it creep forward as it turns. Beta's boats went the way you looked, swung round to face wherever they were moving and turned your view with them, so paddling while looking anywhere but straight ahead sent them in circles. They're a little faster too: up to 6.5 blocks a second, where beta's reached about 5.8. A boat nobody paddles slows to a stop in a few blocks, and a boat you place faces the way you look. On a server, this is the server's switch, and it steers for players whose game tells the server where they look every tick while they ride: Old Faithful's new Riding Look fix does, so Old Faithful, Still Faithful and More Faithful players steer, from the moment their view first moves once they're in. Until then, and for players with any other game, boats paddle as in beta.
  • Boats no longer bob up and down at the surface (Boat Handling). Beta's boat never settled on the water, it swung up and down for as long as it floated; Boat Handling made the swing smaller but never stopped it. Now a boat settles after a bob or two, about as high in the water as beta's, and stays there, empty or ridden, still or paddled, and your view with it. On a server this is the server's switch, and players with any game see the boat still.
  • Holding the button to attack or mine no longer hits whatever comes under the crosshair (Held Attack, a new switch under Polish, on). Beta repeated your click four times a second while you held the button, on whatever the crosshair was on then, so holding on after mining a block hit the animal behind it, and sweeping the crosshair across your wolf in a fight hit the wolf. Now a hold goes on hitting only what you clicked, and passes over anything else; mining, and a new click on anything, are as before. (Later versions hit only when you click, so a hold on a mob hits it once; here it goes on hitting it, as in beta.) Your own game's, on any server: the server needs nothing.
  • From Old Faithful 0.2.5, which it carries: mobs at the edges of the screen stay drawn while any part of them is in view, where beta dropped them while a head, arms or tentacles still showed; and a correction to the fix that sends a server's chunks nearest first. Old Faithful's changelog has the detail.

SHA-256:

fb2a0353b4f2326dfdd42a6cfcf38117d6faa58fe019e905f57094a85b45cb8e  StillFaithful-0.7.0.zip
99ea60191acf11b5024a9313a5172bacfe35c598d14d93e7767068edf52346b8  StillFaithful-server-0.7.0.zip
719cb5e4d438218b3c6c842a8b1eac70737bc085cc9b3c1b75328167ea45dbe9  stillfaithful-polish-0.7.0.jar

Still Faithful 0.6.1

Still Faithful 0.6.1 Pre-release
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@Shoalstone Shoalstone released this 11 Nov 03:47

Play: download StillFaithful-0.6.1.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.6.0: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.6.0.jar in .minecraft/mods with this release's stillfaithful-polish-0.6.1.jar; Old Faithful's and Pure Faithful's mods are the same as in 0.6.0. Worlds and settings carry over.

What it is: Old Faithful 0.2.4 (beta as it was meant to work, on Pure Faithful 0.1.5) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.4's and Pure Faithful 0.1.5's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.6.1.jar works on its own; for the whole edition add Old Faithful 0.2.4's four mods from its release and Pure Faithful 0.1.5's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.6.1.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.4 and Pure Faithful 0.1.5, as 0.6.0 was.

  • A skeleton riding a spider no longer shoots its own spider (Skeleton Arrows). Since 0.6.0 its arrows started at its eyes, just above the spider, so the more steeply it shot down at you, the more of them hit the spider instead: nearly all when it was 4 blocks above you and up to 6 blocks away. Now they pass it, as in later versions. From a few blocks off you're hit about as often as before 0.6.0; right below it, more often, since there even beta's arrows hit the spider. On a server, the server's switch.

SHA-256:

24605893f346214adb76f81c326bf369ade19028bc213010598c0c70caa8270c  StillFaithful-0.6.1.zip
5f4c4f86930d67f7166c226ccef9de62c6f19888ddaa45719a5a8b7cba37cf67  StillFaithful-server-0.6.1.zip
5e2534f979e95f2214d47332fc8ef1e5eb133a4177dfd378cff5273ccb3d87e0  stillfaithful-polish-0.6.1.jar

Still Faithful 0.6.0

Still Faithful 0.6.0 Pre-release
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@Shoalstone Shoalstone released this 10 Nov 13:15

Play: download StillFaithful-0.6.0.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.5.1: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.5.1.jar in .minecraft/mods with this release's stillfaithful-polish-0.6.0.jar; Old Faithful's and Pure Faithful's mods are the same as in 0.5.1. Worlds and settings carry over.

What it is: Old Faithful 0.2.4 (beta as it was meant to work, on Pure Faithful 0.1.5) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.4's and Pure Faithful 0.1.5's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.6.0.jar works on its own; for the whole edition add Old Faithful 0.2.4's four mods from its release and Pure Faithful 0.1.5's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.6.0.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.4 and Pure Faithful 0.1.5, as 0.5.1 was. In Still Faithful's own mod, on new switches under Polish, all on:

  • Skeletons shoot from their eyes, as in later versions, instead of from well above their heads (Skeleton Arrows). Under a ceiling two blocks high (a tunnel, a low cave, a doorway) their arrows used to stick in the ceiling, so they never hit you there; now they can. Standing elsewhere, you're hit about as often as before. On the move it can differ: walking straight at a skeleton you're hit more often, since beta's arrows came down from above its head and passed over you, and walking along a ledge just above or below one close by, less or more often. On a server, this is the server's switch, and works for players with any client. If you played 0.4.0, which had this switch off unless you turned it on, your settings may still have it off: Options > Still Faithful... > Changes > Polish, or mobs.skeletonArrows in config/stillfaithful-polish.properties.
  • Squid at the surface no longer bounce (Squid Surfacing). A squid that swam up to the surface bounced against it: each time it came halfway out it dropped back and swam up again, a few times a second, its tentacles twitching. Now it slows as it nears the surface and swims on just under it, its back at the waterline, until it turns. Where squid swim and end up is otherwise as before. On a server, this is the server's switch, and works for players with any client.
  • Blasts show from further away (Particle Distance). Beta made no particle more than 16 blocks from you, so a blast or a mob dying further off left no puff, even within a bow shot. Now particles show within 32 blocks, as in later versions, and the puffs of a blast or a mob dying within 64, as far as a blast is heard.
  • Small things show from further away (Entity Distance). Beta drew a thing only within a distance that went by its size, so a dropped item vanished past 16 blocks, a chicken past 21 and an arrow past 32. Now everything shows within 64 blocks at least, as far as a zombie; bigger things as far as before.

Particle Distance and Entity Distance are your own game's: they work on any server, which needs nothing.

SHA-256:

8545720b7cb72f277dffb2ef72fa28f532760c0af4c0b9873bcd2e07ee0f1376  StillFaithful-0.6.0.zip
079f9fb97faed8ca9e83fc97ac902eed161b6d9933bb954f60db045af5711b59  StillFaithful-server-0.6.0.zip
aed73aa8c54b5e25b9154560f984cbd5625cdce822ba4780ebb61cd3f0df799e  stillfaithful-polish-0.6.0.jar

Still Faithful 0.5.1

Still Faithful 0.5.1 Pre-release
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@Shoalstone Shoalstone released this 10 Nov 03:20

Play: download StillFaithful-0.5.1.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.5.0: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.5.0.jar and the four oldfaithful-*-0.2.3.jar in .minecraft/mods with this release's stillfaithful-polish-0.5.1.jar and Old Faithful 0.2.4's four; Pure Faithful's mods are the same as in 0.5.0. Worlds and settings carry over.

What it is: Old Faithful 0.2.4 (beta as it was meant to work, on Pure Faithful 0.1.5) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.4's and Pure Faithful 0.1.5's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.5.1.jar works on its own; for the whole edition add Old Faithful 0.2.4's four mods from its release and Pure Faithful 0.1.5's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.5.1.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.4, which saves faster in a world with many blocks waiting to update (see its changelog), and Pure Faithful 0.1.5.

  • Wooden Fuel's description in the settings took three lines where there's room for two, so it could run over the line under it. It's shorter now.

SHA-256:

0f218d779d6fbb038c8d96bfe903fd5e005b5f61886f2ab825d4cd96cbce67a4  StillFaithful-0.5.1.zip
8079b91903e321afa84e6713264c15a985320bfe1c0d2980510269584ecf1558  StillFaithful-server-0.5.1.zip
7bb76ea0081f25731ba4966a5ad3e7bdb65d2730717712bbce0582d77030abc6  stillfaithful-polish-0.5.1.jar

Still Faithful 0.5.0

Still Faithful 0.5.0 Pre-release
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@Shoalstone Shoalstone released this 09 Nov 22:53

Play: download StillFaithful-0.5.0.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.4.1: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.4.1.jar in .minecraft/mods with this release's stillfaithful-polish-0.5.0.jar; Old Faithful's and Pure Faithful's mods are the same as in 0.4.1. Worlds and settings carry over.

What it is: Old Faithful 0.2.3 (beta as it was meant to work, on Pure Faithful 0.1.5) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.3's and Pure Faithful 0.1.5's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.5.0.jar works on its own; for the whole edition add Old Faithful 0.2.3's four mods from its release and Pure Faithful 0.1.5's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.5.0.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.3 and Pure Faithful 0.1.5, as 0.4.1 was. In Still Faithful's own mod, on its own switch under Polish:

  • Wooden things burn in a furnace (Wooden Fuel): wooden tools and swords, bows, fishing rods, bowls, signs, wooden doors, ladders, boats and wooden slabs, for as long as later versions burn them. A boat smelts six items; a bow, fishing rod or ladder one and a half, as a plank does; a tool, sign or door one; a wooden slab three quarters; a bowl half. Beta burned planks, logs, sticks, saplings and most wooden blocks, but none of these. On a server, whether they burn is the server's switch, and works for players with any client; shift-click sends them to the fuel slot when your own game has the switch on.

SHA-256:

a392101557cb4816c5a38f7f2b4f55787c935fd8f11c157cbc002d8ec5e90034  StillFaithful-0.5.0.zip
526a692d058b80e0cf9d13a6d6716c50803cae7e7f278152fad6b87938b55711  StillFaithful-server-0.5.0.zip
04cd90916b4c016db2f174038644dcbe6cc71a9b0fe448fa4575852a0b728625  stillfaithful-polish-0.5.0.jar

Still Faithful 0.4.1

Still Faithful 0.4.1 Pre-release
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@Shoalstone Shoalstone released this 09 Nov 20:37

Play: download StillFaithful-0.4.1.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.4.0: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.4.0.jar in .minecraft/mods with this release's stillfaithful-polish-0.4.1.jar; Old Faithful's and Pure Faithful's mods are the same as in 0.4.0. Worlds and settings carry over.

What it is: Old Faithful 0.2.3 (beta as it was meant to work, on Pure Faithful 0.1.5) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.3's and Pure Faithful 0.1.5's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.4.1.jar works on its own; for the whole edition add Old Faithful 0.2.3's four mods from its release and Pure Faithful 0.1.5's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.4.1.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.3 and Pure Faithful 0.1.5, as 0.4.0 was.

  • Skeleton Arrows, new in 0.4.0 and off unless you turned it on, is gone. If you had turned it on, skeletons shoot from well above their heads again, as in beta, so in a tunnel two blocks high their arrows stick in the ceiling again; otherwise nothing changes. A config file that still names it loads as before.

SHA-256:

464fafd62d0344d6f342940223b5ec7cba13e249ef1091a4446247c888c30aeb  StillFaithful-0.4.1.zip
4a6ff8171606689375de74bad0e8afe7b9fcd32101bdc5d3ec824c877fc3e6f5  StillFaithful-server-0.4.1.zip
6f0c24c8c64c2136e2aa5ebc76be1c957322eb8026980a7dfe65d30ae990c137  stillfaithful-polish-0.4.1.jar

Still Faithful 0.4.0

Still Faithful 0.4.0 Pre-release
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@Shoalstone Shoalstone released this 09 Nov 08:10

Play: download StillFaithful-0.4.0.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.3.0: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.3.0.jar, the four oldfaithful-*-0.2.2.jar and the four purefaithful-*-0.1.4.jar in .minecraft/mods with this release's, Old Faithful 0.2.3's and Pure Faithful 0.1.5's. Worlds and settings carry over; the new switches are added to the config files on the first start.

What it is: Old Faithful 0.2.3 (beta as it was meant to work, on Pure Faithful 0.1.5) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.3's and Pure Faithful 0.1.5's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.4.0.jar works on its own; for the whole edition add Old Faithful 0.2.3's four mods from its release and Pure Faithful 0.1.5's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.4.0.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.3 and Pure Faithful 0.1.5. In Still Faithful's own mod, each on its own switch under Polish:

  • Chests pair as in later versions (Chest Pairs, which needs Chest Facing on): a chest you place joins one beside it only if that one faces the same way, stands to its left or right and isn't joined already, and never while you sneak. A chest can go anywhere, beside a double chest too, so double chests can stand side by side in a row. Chests placed before keep the pairs they had. On a server this is the server's switch; players without Still Faithful see a row of these double chests drawn oddly, though they open as they should.
  • A double chest has one lid across both halves, as in later versions, made from your texture pack's own chest lid, instead of a border down the middle (Chest Lids).
  • Shift-click works where beta's stopped short (Shift-Click): in a dispenser both ways, as in a chest; into a furnace, what smelts to the top slot (logs too) and fuel to the bottom, unless that slot holds something else; and armour from your inventory onto you, where that place is empty. It's made of the clicks you could make yourself, so it works on any server.
  • Skeletons can shoot their arrows from their eyes, as in later versions, instead of from well above their heads, with beta's speed and aim (Skeleton Arrows). Off unless you turn it on; on a server, the server's switch.

Pure Faithful 0.1.5's servers make new land faster. From Old Faithful 0.2.3, on its own switch under Fixes > Mobs:

  • A mob that had died stayed solid for the second it took to fall over: it pushed you and other mobs, they pushed it, and arrows bounced off it, though nothing could hurt it any more. Now a dying mob pushes nothing, nothing pushes it, and arrows, snowballs, eggs and fishing lines fly through it (Dying Mobs). On a server it's the server's switch, except whether a dying mob pushes you, which your own game decides.

SHA-256:

89ec379a5d0344d62211aa8b1aa183ff040f9e4d079e5b27efffb1f3cafc4244  StillFaithful-0.4.0.zip
a250f9e2b1a500fa5cea2b9af9cbf124f1d8dbee884ffec5f05c0e7e98a11c8a  StillFaithful-server-0.4.0.zip
a8743e276643e00dfa7a0982dff2f47839e705b697cbec820cbb2d65d281eab0  stillfaithful-polish-0.4.0.jar

Still Faithful 0.3.0

Still Faithful 0.3.0 Pre-release
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@Shoalstone Shoalstone released this 08 Nov 18:41

Play: download StillFaithful-0.3.0.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.2.2: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.2.2.jar, the four oldfaithful-*-0.2.1.jar and the four purefaithful-*-0.1.3.jar in .minecraft/mods with this release's, Old Faithful 0.2.2's and Pure Faithful 0.1.4's. Worlds and settings carry over; the new switches are added to the config files on the first start.

What it is: Old Faithful 0.2.2 (beta as it was meant to work, on Pure Faithful 0.1.4) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.2's and Pure Faithful 0.1.4's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.3.0.jar works on its own; for the whole edition add Old Faithful 0.2.2's four mods from its release and Pure Faithful 0.1.4's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.3.0.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.2 and Pure Faithful 0.1.4. In Still Faithful's own mod, each on its own switch under Polish:

  • Fences are a post with arms to the fences beside it, as in later versions, instead of a whole block: you can stand right up against a post, walk past its corner, and aim past it at what's behind, and the outline shows the post and arms. They're still too high to jump over. On a server, walking past posts needs the server to have this too (elsewhere fences stay whole to walk into, so you're never pulled back); what you aim at is yours anywhere (Fence Shape). In builds you already have, posts that only touch diagonally no longer close a gap: a player, wolf, chicken, zombie, skeleton or creeper fits between them, as in later versions, while pigs, cows and sheep still don't. Builds that relied on the whole block (the "smart farm" trick, which kept crops from being trampled) work only with the switch off.
  • Each line of chat has a dark bar only as long as its own text, instead of the chat's full width, in play and with the chat open (Chat Bars).

Pure Faithful 0.1.4 fixes a rare crash when a server makes a new world. From Old Faithful 0.2.2, each on its own switch, under Fixes > Mobs:

  • Squid sank to the bottom and stayed within about half a block of it: at some heights their test for being in water failed, and they couldn't swim past those. They now swim all through the water, up to the surface (Squid Swimming).
  • Squid made footsteps on the sea floor, and lit redstone ore as they went (Squid Footsteps).

And one for servers, on the switch multiplayer.closedScreens in the server's config/oldfaithful-fixes.properties (players with any client get it):

  • Placing a block, or using any item, a moment after closing a chest, furnace, dispenser or workbench could leave your screen showing one more of it than you had, until that slot changed again.

SHA-256:

6794dc47d317016e871054490833d12b161e522506bc97f3369ff17b979d0cbf  StillFaithful-0.3.0.zip
f05b6b90948d9967a95732e9f7393dc4e142dbfa3f2639036978f4eaed16448b  StillFaithful-server-0.3.0.zip
b735b5c79e41884f0cb26b632176b5401006f6434e7c0a4c3a0ed784da51468b  stillfaithful-polish-0.3.0.jar

Still Faithful 0.2.2

Still Faithful 0.2.2 Pre-release
Pre-release

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@Shoalstone Shoalstone released this 06 Nov 21:21

Play: download StillFaithful-0.2.2.zip, then in Prism Launcher: Add Instance > Import, choose the zip. Prism fetches beta 1.7.3 itself from Mojang; you need an account that owns the game. Windows only for now. Your worlds stay in beta's format.

Updating from 0.2.1: import the new pack and copy your saves folder across from the old instance's .minecraft, or in the old instance replace stillfaithful-polish-0.2.1.jar and the four oldfaithful-*-0.2.0.jar in .minecraft/mods with this release's and Old Faithful 0.2.1's. Worlds and settings carry over; the two new fixes' switches are added to config/oldfaithful-fixes.properties on the first start, and a line left there for the removed world.rejoinTerrain does nothing.

What it is: Old Faithful 0.2.1 (beta as it was meant to work, on Pure Faithful 0.1.3) plus the polish later versions brought while the game stayed beta, each on a switch in Options > Still Faithful... > Changes > Polish. The pack carries Old Faithful 0.2.1's and Pure Faithful 0.1.3's mods and LWJGL as those releases have them.

Dusk: smooth by default. Smooth and stepped dusk need OpenGL 2.0 and have so far been tested only on NVIDIA graphics: if the sky or the landscape looks wrong, set Dusk to Beta (Options > Still Faithful... > Changes > Polish; after a restart it's beta's own way), and please tell us in an issue.

Existing Fabric (Babric) instances: stillfaithful-polish-0.2.2.jar works on its own; for the whole edition add Old Faithful 0.2.1's four mods from its release and Pure Faithful 0.1.3's mods and LWJGL from its release (README).

Servers: StillFaithful-server-0.2.2.zip (bring Mojang's server jar). Players can join with vanilla beta 1.7.3 or any of the three editions.

A test release: please report problems in issues, with .minecraft/logs/purefaithful/latest.log.

On Old Faithful 0.2.1 and Pure Faithful 0.1.3. Still Faithful's own mod is unchanged.

From Old Faithful 0.2.1, each on its own switch, under Fixes > Players and Vehicles:

  • With a block low overhead (a roof 2 above the floor, say), a step could sink you about a third of a block into the floor or the block ahead, and you were shoved back out. A step now comes down only as far as it went up. Mobs sank the same way and no longer do (Steps Under Roofs).
  • Rejoining a world right against a wall, a rounding slip could put you a hair inside it. You then walked into the wall, suffocating if it reached your eyes, until you were pushed out. The sides of your box now stop at the wall (Rejoining by Walls).

A correction: Still Faithful 0.1.1 and Old Faithful 0.1.3 said that rejoining a world far from its spawn, the walls around you were solid from the first moment, and Old Faithful's README said you couldn't walk into one and suffocate. That was wrong. Testing since shows the game doesn't move you until the land near you has loaded, at any distance from spawn, so that change didn't address the problem it was made for. What was reported then may well have been the rounding slip fixed here, though we can't be certain. In our tests the change made no difference a player would notice, so its switch (Rejoining Worlds, world.rejoinTerrain) is gone; a config file that still names it loads as before.

We can't show that these two fixes cover every time you've been moved into a block and pushed out. If it happens again, please tell us in an issue where you were and whether anything was overhead.

SHA-256:

f0e5f556feccdd28a000865cee8130934212d082482b18d1f7c189690a6dec6d  StillFaithful-0.2.2.zip
9daa4f0136d0c55c24f0c62f8f7b302b4c1087ec34a406c1dc798122afbd2044  StillFaithful-server-0.2.2.zip
ca9ee1c030d601d1944258b6bf201d5eb3016efb02cc91a5d0b6e76a0aec657a  stillfaithful-polish-0.2.2.jar