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2D Cave Exploration Game with Procedurally Generated Levels

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caves

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This is a game written in the Rust programming language to explicitly target the GameShell, a small GameBoy sized Linux computer. The game is a cave/dungeon exploration game. The maps are procedurally generated based on a random seed that can be used to reproducibly create the same map on multiple executions.

This game is still in very early development. Everything, including the name of the game, is subject to change.

Story

A highly experienced explorer finds themselves deep within a cave full of winding tunnels and rooms filled with items and many monsters ready to fight. At the deepest levels of this cave is an enormous treasure. The explorer must fight through the enemies and solve the puzzles of the cave in order to get to the final treasure chamber at the deepest level of the cave.

Hidden in each level of the cave is a special golden "treasure key" which must be collected in order to access the treasure chamber. The treasure chamber will only be unlocked once all treasure keys are found and brought to the entrace of the chamber.

Other keys can be used to unlock locked doors. Potions and other items are scattered throughout to help the explorer fight through the cave. Solve the puzzles of each level in order to reach the end and collect the treasure!

Running The Game

Visit rustup.rs to install the Rust compiler and Cargo.

Use DISPLAY_SCALE=n for some n >= 1 to make seeing the game easier on high DPI displays.

$ DISPLAY_SCALE=2 cargo run

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2D Cave Exploration Game with Procedurally Generated Levels

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