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v8.0.0-pre.1

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@robinnorth robinnorth released this 07 Jan 13:52
· 2 commits to master since this release

Release Notes

This is the first preview for the upcoming v8.0.0 major release.

Installation is supported via OpenUPM or source code zip download from GitHub.

Changelog

Added

  • Added BuildConstants.buildCounter constant (by @magicjar)
  • Added Dedicated Server support for Windows, Mac and Linux. (with contribution from @firdiar-mita)
  • Added support for building for ARM64 on Windows in Unity 2023.1+
  • Added support for BuildPlatforms to draw additional option properties in BuildPlatformListDrawer

Changed

  • Breaking change: Solution for setting Android API levels that UnityEditor.AndroidSdkVersions does not include, which was preventing building Meta Quest Store-compatible apps in certain Unity versions.
  • Breaking change: Raised minimum supported Unity version to Unity 2021.3 LTS.
  • Breaking change: Refactored BuildPlatforms and renamed BuildPC to BuildWindows and BuildOSX to BuildMac to match Unity platform naming conventions.

Fixed

  • Fix $DAYSSINCE build version template token being mangled by $DAY token.
  • Fix $NOUN and $ADJECTIVE build version template tokens not working since conversion to UPM package.
  • Fix 'Error building Player: Incompatible color space with graphics API' when building for Linear color space on Android. (by @MatthieuG9)
  • Fix Android split APK setting usage in Unity 2023.1 (by @Brian-Jiang)
  • Fix build scripting defines not being culture-agnostic (by @hilminamli)