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Releases
SN30pro Xcloud Windows
What’s changed
Analog stick improvements
• Added full analog stick precision
• Improved smoothness and accuracy across both analog sticks
• Preserved the existing stick direction and axis mapping
Automatic HidHide integration
• Added automatic HidHide configuration
• Added the application to the HidHide Applications list automatically
• Added each connected supported controller to the HidHide Devices list automatically
• Enabled device hiding after the matching virtual Xbox 360 controller starts
• Preserved existing HidHide application and device entries
• Continued controller operation with a warning when HidHide is unavailable
• Removed the need for manual HidHide configuration
System tray support
• Changed the application to run silently in the Windows notification area
• Removed the console window and taskbar button
• Added a connected controller count to the right click menu
• Added a Start with Windows option
• Added an Open log option
• Added an Exit option for clean shutdown
• Added rotating application logs under local application data
• Prevented multiple copies of the application from running
Documentation
• Separated release download instructions from source build instructions
• Updated HidHide instructions to describe automatic configuration
• Clarified that release users do not need the .NET runtime
SN30 Pro XCloud Windows
D Pad improvements
• Added support for all four diagonal D Pad directions
• Added simultaneous direction output for Up Right, Down Right, Down Left, and Up Left
• Preserved the existing Up, Right, Down, and Left behavior
• Left all other button, trigger, and analog stick mappings unchanged
SN30pro Xcloud Windows
What’s changed
• Added support for up to four connected controllers
• Added one independent virtual Xbox 360 controller for each physical controller
• Added controller tracking through unique HID device paths
• Added automatic detection when supported controllers are connected
• Added automatic cleanup when controllers are removed
• Added separate workers so one controller failure does not stop the others
• Added clean shutdown when pressing Ctrl+C
• Added input report length validation
• Preserved the original button, trigger, D Pad, and analog stick mapping
• Confirmed two physical controllers can connect and initialize two virtual Xbox 360 controllers