Releases
build-0.29
Compare
Sorry, something went wrong.
No results found
t3kt
released this
22 Dec 18:25
Highlights
Lots of improvements to volumetric sampling using pointMapRender.
Support for lighting and shading in materials.
Variables from sampledPointMat to customize shading.
Easier access to data textures using dataTextureField.
New 2D SDFs including eggSdf2d, hexagonalGridSdf2d, rhombileGridSdf2d, and triangularGridSdf2d.
Faster parameter changes for lots of operators (especially menu parameters).
Details
Improvements / additions
New OPs
boundLimit (#30 )
dataTextureField
eggSdf2d
geometricSeriesSquareTile
gridPattern (#254 )
hexagonalGridSdf2d
hyperbolicParaboloidSdf
objectIdMask
projectPolar
rhombilleTilingSdf2d
ringsSdf
triangularGridSdf2d
New OP features
axisLight - rotation (#961 )
chainSdf - length, radius, thickness field inputs (#693 )
circleWaveSdf2d - offset parameter, curl, radius, thickness, offset field inputs (#588 )
cylinderSdf - allow optimizing axis
generalizedPolyhedronSdf - exponent field (#693 )
juliaSdf - C field input, step variables (#693 )
metaballField - coord, center, exponent, radius, weight field inputs
pointDistanceField - coords and center field inputs (#978 )
pointMapRender - lighting and shading support (#981 ), variables for data position
revolve - radial offset, axis offset field inputs (#812 )
sampledPointMat - variables equivalent to modularMat, surface color support
triangleSdf2d - radius and size field inputs (#588 )
variableReference - show field name in label (#980 ), clean up parameters
waveField - auto coord type
Faster parameter switching (especially menus) (#970 )
axisDistanceField
bend
colorRampField
extrude
headSdf
iteratedTransform
kink
logPolarRepeat
mirrorAxes
mirrorOctant/mirrorQuadrant
mobiusTransform
modulo1D/modulo2D/modulo3D/moduloDistance/moduloPolar
quadTreeRepeat
radialClone
remapCoords
revolve
rotate4D
sampledPointMat
slice
textureField
truchetTile
Editor tools (#772 )
crossSection and projectPlane
Reducing unnecessary parameters (#907 )
Fixes
editor tools - fix incorrect attachment of specular/diffuse to modularMat without a primary input
linkedCamera - fix creating linked cameraViewport (#979 )
modularMat - fix shadows not being activated when shading elements are not directly connected to modularMat (#982 )
pointDistanceField - fix table buildExclude bug
Changes (potentially breaking)
adjustColor - separated out the hue/saturation and brightness/contrast field inputs
remove editor tools related to parameter locking
Infrastructure / internals
Operator tags which allow operators to indicate features that they depend on (e.g. lighting) (#982 , #971 )
You can’t perform that action at this time.