A rudimentary implementation of the Source Multiplayer Networking model for entites.
Each player's transform and input information are sent to each client, which maintains a circular buffer of state updates. These state updates are evaluated to find two updates to resimulate and interpolate between in order to provide a reasonably accurate preview of a networked player.
README.md This file! :)
Assets/ Special folder for assets assets.
UNETEntities/ Assets relating to the UNET entities project.
ProjectSettings/ Special folder for Unity settings.
MIT License