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A rudimentary implementation of the Source Multiplayer Networking model for entites.

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UNETEntities

A rudimentary implementation of the Source Multiplayer Networking model for entites.

Each player's transform and input information are sent to each client, which maintains a circular buffer of state updates. These state updates are evaluated to find two updates to resimulate and interpolate between in order to provide a reasonably accurate preview of a networked player.

Repository Structure

README.md                   This file! :)
Assets/                     Special folder for assets assets.
    UNETEntities/           Assets relating to the UNET entities project.
ProjectSettings/            Special folder for Unity settings.

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MIT License

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A rudimentary implementation of the Source Multiplayer Networking model for entites.

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