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DekUI 1.1.0

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@tgacquin tgacquin released this 25 Oct 01:43
· 1 commit to main since this release

1.1.0

Added

  • ZL and ZR for item slots I and II

    • Enable Use stick-click controls under Controls.
    • Right-stick click: enter first-person view or use the Pictograph Box.
    • Left-stick click: toggle the minimap.
    • ZL: equip and use Item I.
    • ZR: equip and use Item II.
  • Zoom in on dungeon maps

    • You can now press A to zoom in and get a more detailed view of dungeon maps.
    • There is now also interpolation for dungeon maps.
  • Fan translation support

    • Import a compatible translation pack under Controls → Fan translation.
    • Made primarily to allow for the Portuguese translation.
  • Widescreen + HD Pictograph photos

    • Pictograph photos are now taken in widescreen and at the resolution of the window.
  • Mirrored button option

    • Added a toggle under HUD to remove the letter B behind item buttons. This is accomplished by mirroring the bottom
      half of the button to the top to remove the letter text. Buttons should now look much cleaner.
  • Further HUD customization

    • New width slider for magic meter.
    • New left and right padding slider, as well as allowing for negative padding values.

Improved

  •     Numerous 60 FPS interpolation improvements

    • Expanded coverage for previously missed actor parts, moving objects, water, and particle effects.
    • 99% of the game should now be interpolated
     Detailed interpolation improvements

        Actors, Bosses & Objects

    • Horseback bowstring motion, including firing, and Bunny Hood ears.
    • Burrowed Deku Link's protruding head.
    • Additional sliding doors in Spider House, Ikana, Pirate Fortress, and Great Bay Temple.
    • Marine Research Lab fish and Bombchus.
    • Freezard shrinking during defeat and Snowhead's rising pillar ice sections.
    • Great Bay Temple's spinning machinery.
    • Wart's body, eye, and bubbles.
    • Gekko's small green jelly bubbles and combined jelly.
    • Deku Princess's eyes following her head and Koume's target.
    • Cow tails and the ghost balloon.
    • Eyegore's previously missed meshes.
    • Giant Link's hands when holding a boulder.
    • Red and blue Twinmold during punching and swinging.

        Particles & Environmental Effects

    • More waterfall effects in Great Bay and Zora Hall.
    • Swimming Zora bubbles and popped-bubble particles.
    • Mirror-shield reflected light and its animated glow.
    • Stone Tower's fire rings and updrafts.
    • Garo Master's sword flames.

        GPU Interpolation

    • Expanded coverage for bubbles, ice particles, sparks, sword trails, shockwaves, and Garo sword flames.
    • Added missing handling for fireworks, chest particles, fire impacts, droplets, ripples, and splashes.
    • Expanded coverage for snow, forest particles, leaves, debris, moths, and torch animation.
  • Audio modes

    • Replaced the previous choices with Balanced and Accurate HLE.
    • Balanced corrects only incorrect emulator sounds while maintaining the crispness of standard HLE audio.
    • Accurate HLE applies the broader audio-accuracy behavior, can sound more muffled but closer to real 3DS.
  • Reset shader cache button

    • Found under general tab, should hopefully improve some performance issues.

Fixed

  • Fixed annoying switches to 30fps when underwater which were especially prevalent in the Great Bay Temple
  • Fixed a softlock when striking an owl statue with a Deku Stick while strike activation is enabled.
  • Fixed black screen on start up caused by a presentation deadlock when interpolation was on.
  • Fixed the Gear Pictograph retaining its old centered position after an update.
  • Fixed the Moon mask-selection description box retaining its old centered position after an update.

Known issues

  • The game may suddenly start running poorly after updating. If this is the case, please try pressing the reset shader cache button under general and restarting.
  • There are occasional camera issues such as it staying too zoomed out, zoomed in, or uncentered. These don't pertain to this update but the base Majora's Mask 3D. If the camera is incorrectly positioned, please use the left bumper to reset the camera.
  • Exiting the game through the "Quit game" option in the menu tab doesn't work. You can quit using Alt + F4, but this will generate a ~170MB crash file in AppData/Local/CrashDumps (for Windows users at least). I am currently looking into this.

This will be the final update for this mod assuming there are no major bugs or crashes. Thanks again for playing and enjoy!