Repository navigation
Releases
Releases · TGP482/BLACK-XBERecomp
BLACK XBERecomp V3
Textures
- Texture Dumping - Saves every texture the game uses into the
textures\dumpsfolder beside the exe when enabled. - Texture Replacement - Replaces the game's textures with the
.ddsor.pngimages in thetextures\replacementfolder. - Dump Format - Allows the user to choose between PNG or DDS formats.
Input
- Mouse Sensitivity - Mouse sensitivity is now split into Horizontal and Vertical, instead of one setting handling both.
- Sensitivity Ranges - Improved the ranges of the sensitivity settings so they're now between 0.1 and 20.0 instead of 0.1 and 5.0.
- Aim Sensitivity - Added Aim Horizontal and Aim Vertical Sensitivity for weapons, instead of one setting handling both.
- Invert X Axis - Added an option to invert the horizontal look.
- Invert Y Axis - Added an option to invert the vertical look for the mouse.
- Controller Sensitivity - Controller sensitivity is now split into Horizontal and Vertical, instead of one setting handling both.
- Deadzone - Added a controller Deadzone setting.
- Gyro Aiming - Various improvements to gyro aiming, including a choice of axis, a gyro button, a recentre button and calibration.
Display
- Colour Blind Mode - Added Protanopia, Deuteranopia and Tritanopia modes.
General
- Saves - Profiles are compatible between languages.
Fixes
- High FOV - Effects no longer disappear in front of the player at wide fields of view.
- Voice Filter - Fixed the Xbox's per voice low pass filter being missing.
- PC Wording - The PC wording now applies in every language.
- Menu Offsets - Fixed the new menus having wrong offsets.
- Voice Filter - Fixed the Xbox's per voice low pass filter being missing.
BLACK XBERecomp V2
Graphics
- Draw Distance - Added 12x and 16x options.
Input
- Controller - Added a Controller page with Hold to Aim, Sensitivity, Rumble Intensity and Aim Assist options.
- Gyro Aiming - Added gyro aiming for controllers with motion sensors, such as the DualSense, DualShock 4 and Switch Pro Controller, with adjustable sensitivity. Works together with the right stick.
General
- Language - Added Automatic, the new default, which follows the Windows display language. English is used when the game files lack that language.
- Menu Animations - Toggles the sliding transitions of menu pages and the pause menu.
- Pause Menu - All option pages, including Mouse and Keyboard and Controller, are now available in the pause menu.
- Recomp Settings - Recomp settings in the options menu are now split into categories.
Fixes
- Weapon Sway - Mouse movement now sways the weapon.
- Aim Toggle - Aim toggle no longer stays on for weapons that cannot aim.
- EA Intro FMV - Always stays at its original 4:3 aspect ratio, so its text is no longer cut off.
- Ambient Occlusion - No longer draws over translucent surfaces or under fog.
- Viewmodel Field of View - Above 70, the first-person weapon and arms are no longer cut off by the near plane.
- Render Targets - Effects that read render targets now follow the console's pixel offset, fixing lights being misaligned.
- Mouse Zoom Sensitivity - Now follows the zoomed view.
- Walk to Stop Animation - Matches the game's 30 FPS timing at high frame rates.
- Glass Shards - Breaking glass sounds count down at 30 FPS, as on the Xbox, at any frame rate.
- Audio Mixing - Fixes many sounds playing too quiet, and stereo and mono downmixes now match the Xbox.
- 5.1 Surround - 5.1 output and in-game panning now follow the Xbox.
- Crackling - The audio output queue grows when it runs short, removing crackling.
- Exit Button - Fixed the exit button playing wrong sounds.
BLACK XBERecomp V1
Installation
- Put your game files in the
assetsfolder. This can be an ISO, or the extracted data files, of the USA or Europe release. - Run
BLACK.exe. - Recomp settings can be adjusted in the in-game options menu while the game is running, or through the Settings overlay, which is opened with F10 by default.
Features
Display
- Monitor - Picks the monitor the game shows on, for Fullscreen and Borderless (and where Windowed opens). Lists every connected monitor by its Windows number and desktop resolution.
- Display Mode - Switch between Fullscreen, Borderless and Windowed.
- Resolution - Lists every mode your monitor reports and defaults to your desktop resolution, replacing the original 640x480 resolution.
- Render Resolution - Renders the game at 20% to 200% of the output resolution, allowing supersampling or downscaling independent of the window size.
- Field of View - Sets the horizontal field of view during gameplay from 45 to 140 degrees, with 70 being the game's default.
- Viewmodel Field of View - Adjusts the first-person weapon and arms field of view.
- Max Frame Rate - Caps the frame rate to your monitor's refresh rate or a custom value, or removes the cap entirely, replacing the Xbox's 30 FPS limiter.
- V-Sync - Reduces screen tearing.
- HDR Output - Enables HDR10 output on displays with Windows HDR turned on, detected automatically. Highlights extend up to the display's peak brightness.
- FPS Counter - Displays the frame rate on screen.
- FMV Scale - Choose between Fill, which zooms the 4:3 FMVs to fill widescreen displays, and 4:3, which keeps them at their original aspect ratio.
Graphics
- Multisample Antialiasing (MSAA) - Enables 2x, 4x or 8x MSAA to smooth jagged edges while preserving a sharp image.
- Subpixel Morphological Antialiasing (SMAA) - Enables SMAA to smooth jagged edges across the whole frame with a softer image. SMAA also smooths alpha-tested edges such as fences and foliage, and can be combined with MSAA.
- Anisotropic Filtering - Forces the selected anisotropic filtering level on all textures.
- Draw Distance - Increases the level of detail and draw distances past the game's values: 2x, 4x or 8x.
- Ambient Occlusion - Adds screen space ambient occlusion, creating soft contact shadows where surfaces meet. Choose between SSAO and GTAO.
- Reload Blur - Toggles the blur effect while reloading.
Input
- Mouse and Keyboard - Full keyboard and mouse support with raw input, adjustable sensitivity, inverted look and rebindable controls.
- Controller - Controller with SDL3 support.
General
- Skip Intro - Skips the intro logos.
- Pause On Focus Loss - Pauses the game and its sound while the window is in the background or minimized.
Miscellaneous
- Custom Menu Cursor - Place a
cursor.png(orcursor.dds) beside the exe to replace the Windows arrow in the game's menus.