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Controller - Added a Controller page with Hold to Aim, Sensitivity, Rumble Intensity and Aim Assist options.
Gyro Aiming - Added gyro aiming for controllers with motion sensors, such as the DualSense, DualShock 4 and Switch Pro Controller, with adjustable sensitivity. Works together with the right stick.
General
Language - Added Automatic, the new default, which follows the Windows display language. English is used when the game files lack that language.
Menu Animations - Toggles the sliding transitions of menu pages and the pause menu.
Pause Menu - All option pages, including Mouse and Keyboard and Controller, are now available in the pause menu.
Recomp Settings - Recomp settings in the options menu are now split into categories.
Fixes
Weapon Sway - Mouse movement now sways the weapon.
Aim Toggle - Aim toggle no longer stays on for weapons that cannot aim.
EA Intro FMV - Always stays at its original 4:3 aspect ratio, so its text is no longer cut off.
Ambient Occlusion - No longer draws over translucent surfaces or under fog.
Viewmodel Field of View - Above 70, the first-person weapon and arms are no longer cut off by the near plane.
Render Targets - Effects that read render targets now follow the console's pixel offset, fixing lights being misaligned.
Mouse Zoom Sensitivity - Now follows the zoomed view.
Walk to Stop Animation - Matches the game's 30 FPS timing at high frame rates.
Glass Shards - Breaking glass sounds count down at 30 FPS, as on the Xbox, at any frame rate.
Audio Mixing - Fixes many sounds playing too quiet, and stereo and mono downmixes now match the Xbox.
5.1 Surround - 5.1 output and in-game panning now follow the Xbox.
Crackling - The audio output queue grows when it runs short, removing crackling.
Exit Button - Fixed the exit button playing wrong sounds.