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SCDA XBERecomp V3

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@TGP482 TGP482 released this 29 Oct 14:40

Textures

  • Texture Dumping - Saves every texture the game uses into the textures\dumps folder beside the exe when enabled.
  • Texture Replacement - Replaces the game's textures with the .dds or .png images in the textures\replacement folder.
  • Dump Format - Allows the user to choose between PNG or DDS formats.

Input

  • Mouse Sensitivity - Mouse sensitivity is now split into Horizontal and Vertical, instead of one setting handling both.
  • Sensitivity Ranges - Improved the ranges of the sensitivity settings so they're now between 0.1 and 20.0 instead of 0.1 and 5.0.
  • Aim Sensitivity - Added Aim Horizontal and Aim Vertical Sensitivity for weapons, instead of one setting handling both.
  • Invert X Axis - Added an option to invert the horizontal look.
  • Invert Y Axis - Added an option to invert the vertical look.
  • Controller Sensitivity - Added Horizontal and Vertical Sensitivity for the controller, instead of one setting handling both.
  • Deadzone - Added a controller Deadzone setting.
  • Vibration Strength - Added a controller Vibration Strength setting.
  • Gyro Aiming - Added gyro aiming for controllers with motion sensors.

Display

  • Colour Blind Mode - Added Protanopia, Deuteranopia and Tritanopia modes.

General

  • Ambient Occlusion and MSAA - Now available in Versus.
  • Max Frame Rate - Added an Unlimited option.

Fixes

  • Water - Fixed water physics breaking at high FPS.
  • Ragdolls - Fixed ragdolls stuttering at high FPS.
  • Versus Icons - Fixed world icons being 4:3 in widescreen.

SCDA XBERecomp V2

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@TGP482 TGP482 released this 18 Oct 21:17

Display

  • HDR - Added HDR output.
  • Brightness and Contrast - Added Brightness and Contrast settings.
  • Monitor - Added an option to select the monitor.
  • FMV Scale - Added an option to scale FMV aspect ratio.

Graphics

  • Ambient Occlusion - Added GTAO.
  • Shadows - Ported the Chaos Theory Shader Model 3 shadows.
  • Splitscreen HUD - The splitscreen HUD is now widescreen.

Audio

  • 5.1 Surround - Added 5.1 surround output, with an Audio Output setting.
  • Reverb - Added I3DL2 reverb, as on the Xbox.
  • 3D Sound - 3D sounds now follow the Xbox's panning.

Input

  • Drop Body - Right click drops bodies, like Chaos Theory on PC.
  • Ledge Drop - The backward key drops from a ledge, like Chaos Theory on PC.
  • Rebinding - Keys can be unbound with Delete, the scroll wheel can be bound and the accel/decel keys can be rebound, including in Versus.
  • Keyboard Layout - Binds follow the physical key on any keyboard layout.

Versus

  • High FPS - Added high FPS support.
  • Mouse Sensitivity - Added mouse sensitivity for weapon mode and the sniper.

General

  • Language - Added Automatic, the new default, which follows the system language.
  • Pause on Focus Loss - Pauses the game when the window loses focus.
  • Performance - Lower CPU usage during gameplay, Bink movies and saving.

Fixes

  • High FPS - Fixed camera shake and dropping at ledge corners at high FPS.
  • Mouse - Mouse speed is consistent on X and Y, and the mouse no longer moves the camera on pause, the OPSAT or with buttons in splitscreen.
  • Keybinds - Backspace and the arrow keys no longer ignore keybinds, and training videos show custom keybinds.
  • Poles and Ladders - Fixed sliding on poles and ladders.
  • Keyboard Prompts - Improved keyboard prompt positions on the menu and in scripted events.
  • Interaction Box - Shown with the HUD disabled when 2 or more interactions are present.
  • Computers - No longer show a duplicate prompt or comms box.
  • Quick Save - The thumbnail updates when saving with F5.
  • Audio Mixing - Stereo and mono downmixes now match the Xbox.
  • Crackling - Fixed audio crackling when spinning the camera fast, and the audio output queue grows when it runs short.
  • Versus - Fixed instant grenades, high FPS camera issues, the stretched spectator HUD and the map menu not following the mouse.

SCDA XBERecomp V1

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@Joshhhuaaa Joshhhuaaa released this 11 Oct 19:19

This is the official release version of SCDA XBERecomp V1. For further information, refer to the README page for instructions on setting up the game.

Features

Display

  • Display Mode - Switch between Fullscreen, Borderless and Windowed.
  • Resolution - Lists every mode your monitor reports and defaults to your desktop resolution, replacing the original 640x480 resolution.
  • Render Resolution - Renders the game at 20% to 200% of the output resolution, allowing supersampling or downscaling independent of the window size.
  • Field of View - Sets the horizontal field of view during gameplay from 45 to 140 degrees, with 75 being the game's default. Cutscenes, scopes, gadget views and lock picking keep the original.
  • Max Frame Rate - Caps the frame rate to your monitor's refresh rate or a custom value, or removes the cap entirely, replacing the Xbox's 30 FPS limiter.
  • V-Sync - Reduces screen tearing.
  • FPS Counter - Displays the frame rate on screen.

Graphics

  • Multisample Antialiasing (MSAA) - Enables 2x, 4x or 8x MSAA to smooth jagged edges while preserving a sharp image. MSAA does not smooth alpha-tested edges such as fences and foliage.
Off MSAA 8x
  • Subpixel Morphological Antialiasing (SMAA) - Enables SMAA to smooth jagged edges across the whole frame with a softer image. SMAA also smooths alpha-tested edges such as fences and foliage, and can be combined with MSAA.
Off SMAA
  • Anisotropic Filtering - Forces the selected anisotropic filtering level on all textures.
Off Anisotropic 16x
  • Shadow Resolution - Raises the shadow resolution from the Xbox's 512x512 (default) up to 8192x8192.
512x512 8192x8192
  • Shadow Distance - Increases the distance at which lights and their shadows turn off by up to 8x.
Shadow Distance 1x Shadow Distance 8x
  • Ambient Occlusion - Adds screen space ambient occlusion, creating soft contact shadows where surfaces meet.

Shader Model 3

  • Shader Model - Choose between Shader Model 1.1, the Xbox look, and Shader Model 3.0, which enables the Chaos Theory PC style features.
Off On
  • HDR Rendering - Enables Shader Model 3 HDR rendering.
  • Tone Mapping - Enables Shader Model 3 tone mapping.

Input

  • Mouse and Keyboard - Full keyboard and mouse support with raw input, adjustable sensitivity, inverted look and rebindable controls.
  • Controller - Controller with SDL3 support, buttons can be rebound from the Controller page. Defaults match the Xbox layout.
Mouse and Keyboard Controller

General

  • Skip Intro - Skips the intro logos.
  • Co-op Support - Co-op can be played online by directly connecting to a friend's IP address, over LAN, or in split-screen.
  • Co-op Tick Rate - Raises the co-op update rate, which is capped at 22 Hz in the original game, up to 142 Hz. Both players must use the same value.
  • Co-op Min Input Delay - Lowers the minimum input delay in co-op from the original 50 ms down to 0 ms. Both players must use the same value.

Miscellaneous

  • Boot Splash - Place a SplinterCell4Logo.png (or .bmp) beside the exe to display a splash screen at launch.
  • Custom Menu Cursor - Place a cursor.png (or cursor.dds) beside the exe to replace the Windows arrow in the game's menus.