Skip to content

Releases

Version 1.17.4: Big and small fix

Choose a tag to compare

@thadomaloma thadomaloma released this 30 Oct 01:27

Big and small: a fix

  • The first round of long and short, tall and low, or thick and thin now
    shows its two pictures. Before, the two cards were empty until the next
    round.

1.17.3: sources kept private

Choose a tag to compare

@thadomaloma thadomaloma released this 26 Oct 15:43

Behind the scenes

  • The sources the game pages are built from are now kept private. The games
    are the same as before.

1.17.2: Rova's Journey fixes

Choose a tag to compare

@thadomaloma thadomaloma released this 26 Oct 15:26

Rova's Journey: fixes

  • A boss sentence never gives the answer away: a sentence with its word in
    it twice is no longer used.
  • No word comes twice in one level, and the two wrong doors never show the
    same word.
  • Long boss questions no longer cover the top door on a phone: the question
    sits just under the hearts, its letters get smaller when needed, and the
    top door is a little lower.
  • All the coins over the top door can now be reached with a double jump.

1.17.1: Rova's Journey at a slower, easier pace

Choose a tag to compare

@thadomaloma thadomaloma released this 26 Oct 15:26

Rova's Journey: a slower, easier pace

  • Rova runs about a quarter slower, and speeds up less after each right door.
  • Each question shows earlier, with more road between the doors, so there
    are 3 to 4 seconds to read the question and choose a door.
  • On tall screens (the app on your Home Screen) the word from the last door
    no longer sits on top of the new question.

1.17.0: people, zebra crossings and more lifelike vehicles

Choose a tag to compare

@thadomaloma thadomaloma released this 26 Oct 07:50

Aizawl Ride: people, zebra crossings and more lifelike vehicles

  • Footpaths in town, with people walking: students with school bags, women
    in a puan, someone with an umbrella and more.
  • Zebra crossings, with a sign before them. Stop and let people cross to
    earn zah (respect) and 5 coins; ride through and they hop back, and you
    hear fimkhur (careful).
  • A new badge: Let people cross.
  • Cars, taxis, SUVs, buses and bikes are now drawn in detail, with shine on
    the body, glass, mirrors, number plates, headlights and glowing brake
    lights, and still run smoothly.

1.16.0: a new HUD on the road

Choose a tag to compare

@thadomaloma thadomaloma released this 26 Oct 07:26

Aizawl Ride: a new HUD on the road

  • The HUD now sits on the road in light glass pills, so the road is bigger
    on a phone.
  • A strip along the top shows what is ahead: the places on the way, traffic
    jams (🚦) and the end (🏁), with you moving along it. A warning tells you
    how far the next jam is.
  • A speedometer dial with a needle: green, amber when fast, red when you
    brake.
  • A mini-map shows the real shape of the road, north up, with how far you
    have come.

1.15.0: traffic, jams and Aizawl traffic discipline

Choose a tag to compare

@thadomaloma thadomaloma released this 26 Oct 07:06

Aizawl Ride: traffic, jams and Aizawl traffic discipline

  • Cars, taxis, SUVs, buses and bikes now share the road: on our side (we keep
    left) and coming the other way. They slow down behind each other and go
    round obstacles.
  • A Brake button (hold it), or the down arrow, S or the space bar.
  • Traffic jams at busy places, with a "No honking" sign before them. The
    queue waits, then moves off from the front.
  • Aizawl traffic discipline: wait your turn in the queue and earn
    dawhtheihna (patience) and 10 coins. Going round the queue on the other
    side earns nothing. There is no horn.
  • A new mission (wait your turn in 3 jams) and a badge (Aizawl driver).
  • The pause button moved to the corner of the road.

1.14.1: shorter map credits

Choose a tag to compare

@thadomaloma thadomaloma released this 26 Oct 06:24
  • Shorter map credits on the Aizawl Ride page, with a link to the full
    credits.

1.14.0: the Aizawl map and a smoother ride

Choose a tag to compare

@thadomaloma thadomaloma released this 26 Oct 06:19

Aizawl Ride: the Aizawl map, and a smoother ride

  • New: the Aizawl map. Deliver parcels between 18 veng, from Dawrpui and
    Chanmari to Ramhlun, Luangmual and Khatla, along real roads (one-way roads
    stay one way). Each delivery takes you to that veng, so you can ride your
    way round the city. Each veng is placed at its main church or another
    landmark.
  • Houses on the Aizawl map stand where they really are and as tall as they
    really are, from Google Open Buildings: Aizawl's tall buildings show, with
    windows on every floor.
  • A new mission (3 deliveries on the map) and two badges (5 veng, every veng).
  • Smoother riding: the road no longer jumps on bends, far houses fade in out
    of the haze, and near houses slide away to the side instead of vanishing.

1.13.1: the play counter can never stop a game

Choose a tag to compare

@thadomaloma thadomaloma released this 26 Oct 05:44
  • Fixed Aizawl Ride not moving on a browser that blocks saved data: the
    play counter could stop the ride from starting. The counter can no
    longer stop any game.