The API for the Bazaar Realm Skyrim mod which is responsible for storing and serving data related to the mod to all users.
Right now, the types of data the API stores and the endpoints to access them
are (all prefixed under /v1
, the API version):
/owners
: Every player character that has registered with this API server. Contains their unique api key. Owners own shops./shops
: Metadata about each shop including name, description, and who owns it./interior_ref_lists
: Lists of in-game ObjectReferences that are in the interior of individual shops. When a user visits a shop, these references are loaded into the cell./merchandise_lists
: Lists of in-game Forms that are in the merchant chest of individual shops. When a user visits a shop, these forms are loaded onto the shop's shelves and are purchasable./transactions
: Allows posting a new buy or sell between an owner and a shop's merchandise.
Bazaar Realm was designed to allow users to change the API they are using the mod under, if they wish. The API can run on a small server with minimal resources, which should be suitable for a group of friends to share shops with each other.
It uses the warp
web server framework and
sqlx
for database queries to a PostgreSQL
database.
The API was designed with performance as a high priority. When it serves a response, it also caches that response so future queries for the same data can be returned in less than 1ms. To reduce data sent over the network, clients can use the ETag headers to indicate to the server what version of the data they have cached so the server can send a 304 response with no data if the resource hasn't changed since the client last requested. Using the Accept header, clients can also opt for the more space-efficient and faster to deserialize bincode format instead of the JSON default.
Related projects:
BazaarRealmClient
: DLL that handles requests and responses to this APIBazaarRealmPlugin
: SKSE plugin for the mod that modifies data within the Skyrim game engineBazaarRealmMod
: Papyrus scripts, ESP plugin, and all other resources for the mod
The easiest way to get the server up and running is using Docker.
- Download and install Docker Desktop
- In PowerShell, cmd.exe, or a terminal run
docker pull postgres:alpine
thendocker pull thallada/bazaarrealm:latest
- Run (replacing
<password>
with a secure generated password):
docker run -d --name postgres --network=bazaarrealm --network-alias=db --env POSTGRES_DB=bazaarrealm --env POSTGRES_USER=bazaarrealm --env POSTGRES_PASSWORD=<password> postgres:alpine
- Run (replacing
<password>
with what you generated in previous step):
docker run -d --name bazaarrealm -p 3030:3030 --network=bazaarrealm --network-alias=api --env DATABASE_URL=postgresql://bazaarrealm:<password>@db/bazaarrealm --env HOST=http://localhost:3030 thallada/bazaarrealm:latest
- The server should now be available at
http://localhost:3030
.
An alternative way to set up the API, is to use docker-compose
which can
orchestrate setting up the database and web server containers for you. This
method is more useful if you would like to make changes to the API code and
test them out.
- Download and install Docker Desktop
- Git clone this repo into a folder of your choosing:
git clone https://github.com/thallada/BazaarRealmAPI.git
- Create a new file
.env.docker
in the checked outbazaar_realm_api
folder with the contents (replacing<password>
with a secure generated password):
DATABASE_URL="postgresql://bazaarrealm:<password>@db/bazaarrealm"
RUST_LOG="bazaar_realm_api=debug,warp=info"
HOST="http://localhost:3030"
PORT=3030
POSTGRES_DB=bazaarrealm
POSTGRES_USER=bazaarrealm
POSTGRES_PASSWORD=<password>
- In the checked out repo, run:
docker-compose build
- Once that completes, run:
docker-compose up
If you would prefer to run the server outside Docker on your host machine, do the following steps to get everything setup.
- Install and run postgres.
- Create postgres user and database (and add uuid extension while you're there ):
createuser bazaarrealm
createdb bazaarrealm
sudo -u postgres -i psql
postgres=# ALTER DATABASE bazaarrealm OWNER TO bazaarrealm;
\password bazaarrealm
postgres=# CREATE EXTENSION IF NOT EXISTS "uuid-ossp";
# Or, on Windows in PowerShell:
& 'C:\Program Files\PostgreSQL\13\bin\createuser.exe' -U postgres bazaarrealm
& 'C:\Program Files\PostgreSQL\13\bin\createdb.exe' -U postgres bazaarrealm
& 'C:\Program Files\PostgreSQL\13\bin\psql.exe' -U postgres
postgres=# ALTER DATABASE bazaarrealm OWNER TO bazaarrealm;
\password bazaarrealm
postgres=# CREATE EXTENSION IF NOT EXISTS "uuid-ossp";
- Save password somewhere safe and then and add a
.env
file to the project directory with the contents:
DATABASE_URL=postgresql://bazaarrealm:<password>@localhost/bazaarrealm
RUST_LOG="bazaar_realm_api=debug"
HOST="http://localhost:3030"
PORT=3030
- Install
sqlx_cli
withcargo install --version=0.1.0-beta.1 sqlx-cli --no-default-features --features postgres
- Run
sqlx migrate --source db/migrations run
which will run all the database migrations. - Run
./devserver.sh
to run the dev server (by default it listens at127.0.0.1:3030
). Note that this runs the server in debug mode and shouldn't be used to serve requests from the mod. You can build the release version of the server withcargo build --release
.
If you would like to access the server over HTTPS, you can use Let's
Encrypt to generate a SSL certificate and key and
provide it to the API. Once you use certbot to
generate the certificate and key for your domain in
/etc/letsencrypt/live/<domain>/
, run the api server with:
docker run -d --name bazaarrealm --network=host --env DATABASE_URL=postgresql://bazaarrealm:<password>@localhost/bazaarrealm --env PORT=443 --HOST=https://<domain> --env TLS_CERT=/etc/letsencrypt/live/<domain>/fullchain.pem --env TLS_KEY=/etc/letsencrypt/live/<domain>/privkey.pem -v /etc/letsencrypt/:/etc/letsencrypt/ thallada/bazaarrealm:latest
This command assumes that you are on Linux and you have a running postgres database already set up outside of docker. See Manual Development Setup for database setup instructions.
The server should be accessible at your domain: https://<domain>
.
Using httpie you can use the json files in
test_data/
to seed the database with data.
The POST
endpoints require an API key. You can just generate a random
uuidv4, just make sure to use the
same one in all future requests.
http POST "http://localhost:3030/v1/owners" @test_data\owner.json api-key:"13e2f39c-033f-442f-b42a-7ad640d2e439"
http POST "http://localhost:3030/v1/shops" @test_data\shop.json api-key:"13e2f39c-033f-442f-b42a-7ad640d2e439"
http PATCH "http://localhost:3030/v1/shops/1/interior_ref_list" @test_data\interior_ref_list.json api-key:"13e2f39c-033f-442f-b42a-7ad640d2e439"
http PATCH "http://localhost:3030/v1/shops/1/merchandise_list" @test_data\merchandise_list.json api-key:"13e2f39c-033f-442f-b42a-7ad640d2e439"
# Then, you can test the GET endpoints
http GET "http://localhost:3030/v1/owners"
http GET "http://localhost:3030/v1/shops"
http GET "http://localhost:3030/v1/interior_ref_lists"
http GET "http://localhost:3030/v1/merchandise_lists"
Migrations are handled by sqlx
. When the server initially starts, it will
connect to the database and check if there are any migrations in
db/migrations
that have not yet been applied. It will apply any at that
time and then continue starting the server.
A new migration can be created by running: sqlx migrate add <name>
.
To allow the docker container for the API to get built in CI without a
database, the sqlx-data.json
file needs to be re-generated every time the
database schema changes or any query is updated. It can be generated with cargo sqlx prepare
.
I don't want to require users of Bazaar Realm to have to remember a password,
so I forgoed the typical username and password authentication in favor of a
unique UUID identifier instead. This is the api key that the
BazaarRealmClient
generates when the user first starts the mod in a game.
The api key is stored in the save game files for the player character and is
required to be sent with any API request that modifies data.
Yes, it's not the most secure solution, but I'm not convinced security is a huge concern here. As long as users don't share their API key or the save game files that contain it, their data should be secure.