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Map Worlds

Aryaroop Majumder edited this page Nov 5, 2026 · 1 revision

Map Worlds

Every world has a Waypoint-authored palette, typography, road hierarchy, map material, POI icon atlas, destination marker and legend. The symbols sit over live geographic features and names. Map styles do not alter route geometry or navigation rules.

The 38 worlds

World Inspiration
Los Santos Grand Theft Auto V
Old West Red Dead Redemption 2
Night City Cyberpunk 2077
Pixel World Minecraft
Green Terminal Fallout
San Andreas Grand Theft Auto: San Andreas
Midnight Run Need for Speed Heat
The Continent The Witcher 3
Vice Coast Grand Theft Auto: Vice City
Liberty City Grand Theft Auto IV
Nudle Maps Watch Dogs 2
Sheikah Slate The Legend of Zelda: Breath of the Wild
Skyrim The Elder Scrolls V: Skyrim
Lands Between Elden Ring
Horizon Forza Horizon
Animus Assassin's Creed Origins
Hope County Far Cry 5
Tsushima Ghost of Tsushima
Bridges Death Stranding
The Embrace Horizon Zero Dawn
Manhattan Marvel's Spider-Man
Highlands Hogwarts Legacy
Surface Map Starfield
Bohemia Kingdom Come: Deliverance II
Steelport Saints Row: The Third
Medici Just Cause 3
Lost Heaven Mafia: Definitive Edition
Dark Zone The Division
Sea Chart Sea of Thieves
DOS Atlas DOS / ASCII interfaces
Aincrad Sword Art Online
Tactical Radar Counter-Strike
Vector Command DEFCON
Field Ops Call of Duty
16-bit Quest Retro console adventures
Home Console Wii U / console menus
Exclusion Zone S.T.A.L.K.E.R.: Shadow of Chernobyl
Machine Atlas NieR:Automata

Names identify the inspiration for each original Waypoint treatment. They do not indicate endorsement, affiliation or included game assets.

Symbols and legend

Each world has its own original 13-category POI atlas and destination marker, with separate day and night variants. The Map info control explains the symbols for the current world. The key includes mapped places, food, cafes, pubs, lodging, fuel, parking, shops, sights, health, nature, cash and schools. Which points appear depends on the live map data and zoom level.

Day and night

The local device time switches between authored day and night map styles at 06:00 and 19:00. The map, symbols and HUD use the same phase. The check repeats every minute; no network location or sunrise service is needed.

Dark Zone

Dark Zone keeps its tactical 2D map and uses its separate holographic style when the existing tilt control selects 3D. It shares the same real geography and route overlay as the other worlds.

How the map is built

MapLibre Native renders the live vector geography and Waypoint-authored style layers. Waypoint controls the colors, materials, relief, roads, labels, markers, POI sprites and HUD. It does not load a pre-made MapLibre theme. Routing engines continue to supply route geometry; the theme does not rewrite it. See the visual sourcebook, map icon notes and style source.

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