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Mega Man X Command Mission V0.1.61

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@themogulAP themogulAP released this 29 Nov 03:25
· 39 commits to main since this release

Mega Man X Command Mission CHARACTER RANDOMIZATION RELEASE (Alpha)!!

The first ever randomizer and Archipelago for Mega Man X Command Mission is officially here!
For: Gamecube (PAL ISO)

Please make sure to follow all setup instructions in order to properly patch, connect , and enjoy the game!

A YAML has been provided for easy access and ready to play- player options! Make sure to put this in your players folder!

Make sure to report any issues in the Discord Channel in the Archipelago server!

WARNING: You MUST connect the client to the Archipelago server immediately before loading ANY patched MMX Command Mission rom! Failure to do so will cause many bugs and issues.

---This is becoming less and less prevalent as more releases come out: eventually this will not be necessary!

See this file for ALL Instructions regarding this randomizer, as well as win condition and what is randomized:
https://github.com/themogulAP/ArchipelagoCM/blob/main/worlds/commandmission/docs/en_Mega%20Man%20X%20Command%20Mission%20Instructions.md

See this file for ALL Setup required for setting up and playing this Archipelago!
https://github.com/themogulAP/ArchipelagoCM/blob/main/worlds/commandmission/docs/setup_en.md

KNOWN ISSUES:

Upon defeating Chapter 2 boss: Wild Jango as the 2nd - 9th boss: this will cause NPCs and other characters to turn red.
(This is fixed by re-entering the helipad location in Central Tower).
You can also fix this by saving and reloading your game!

Names for items received will be vanilla in game: But they WILL show up as the randomized item in their respective inventory...
I.e. X Buster will automatically be in the weapons tab, Build Power will be in consumable tab, etc.

Bug Fixes:

-- Marino weapons have all been fixed.

-- Vanillia Desert will no longer be opened initially and the code will need to be acquired.

-- Chapter 5 Softlock (preventing going back down Zero's room Elevator) has been fixed.

  • FIXED Teleport Issues - This should be less and less of an issue as time progresses. If the teleport "access granted" patching does not work... Save your game and reload your save to fix this!

  • Chapter 2 bugs should now be very few and far between. Report any you might find!

  • Chapter 6 items should now be working properly. No more writing from vanilla - especially for pickaxes, booster parts, and Electric Components.

  • Reduced item #s to prevent the check lockout. If this persists, its an easy fix so report if it happens!

QOL:

  • Green Blockers in chapter 7 for items on the top level have been removed.
  • CHAPTER 9 LASERS ARE FIXED. You will now only have to fight each laser once... and they should stay yellow. Plus, all doors in Chapter 9 are unlocked for more ease of access.

For Next Release:

  • Still digging into more Level/power scaling so we can bring back the tails clan, and rafflesian. Plus this would alleviate the going to chapter 9 first issue / difficulty.

  • I will start to look at the chapter 5 alarm. I can currently turn it off, but the reploids block exits.