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VRmin 0.47

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@github-actions github-actions released this 28 Oct 13:10
· 68 commits to main since this release

VRmin 0.47

Big update for VR games: DOOM VFR, Google Earth VR and Half-Life 2: VR Mod now play on your Mac.

New games working

  • Google Earth VR: it renders, your controllers show up and the buttons work. Turning with the thumbsticks doesn't work, but that also happens on Windows.
  • DOOM VFR: it now renders and is playable (the Mac's GPU didn't support some of the graphics features it uses, so VRmin translates them).
  • Half-Life 2: VR Mod: 32-bit VR games are now supported. VRmin downloads a newer OpenComposite build (GameNative's v10) by itself the first time. Menus and the HUD are shown in the headset, sharp, and you can point and click with the controller. While a level loads, the headset shows "Loading…" instead of going back to the room.

Better for every Vulkan game

  • No more shaking when you move your head in Vulkan games (DOOM VFR, Half-Life 2: VR Mod). VRmin now tells the headset the exact head position each image was drawn with.
  • Less latency: images are read from the GPU without slowing the game down, and on the Mac they go to the GPU without extra copies.

Other changes

  • New option in VRmin Host's advanced settings: Emulate HTC Vive controllers, for games made for Vive wands (works like the Index option).
  • Force quit now also closes games that were opened directly instead of through Steam.
  • VRmin Host quits completely when you close it (it no longer stays running in the background).
  • Quest app 0.71: Quit VRmin from Studio mode now really closes the app, and the Vive controllers option is in the menu too.
  • Apps that come with VR files but aren't tagged as VR on Steam (like Google Earth VR) show up in the VR games list (from 0.46 beta).

Downloads

  • VRmin Host 0.47.zip: the Mac app
  • VRmin-0.71.apk: the Quest app

Found a problem? Open an Issue. VRmin is free: if you enjoy it, you can support it on Ko-fi ☕