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Critical miss / hit self or ally with one- or two-handed weapon only rolls one-handed damage #373
- The system now detects when a weapon can be used one- or two-handed, and provides two damage buttons for the player choose which type to roll against himself or an ally. If the weapon only has one damage formula, then only one button is provided.
- Example - broadsword:

- The system also determines whether the ally- or self-hit result should be a critical:

- And of course one-handed weapons only provide a single damage button:

Full Changelog: v4.7.0...v4.8.0